2019-08-08 11:24:33 +00:00
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#ifndef DUST3D_MOUSE_PICKER_H
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#define DUST3D_MOUSE_PICKER_H
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#include <QObject>
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#include <QVector3D>
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#include <vector>
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#include <map>
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#include <set>
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2019-08-08 11:24:33 +00:00
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#include "outcome.h"
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#include "paintmode.h"
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class MousePicker : public QObject
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{
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Q_OBJECT
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public:
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MousePicker(const Outcome &outcome, const QVector3D &mouseRayNear, const QVector3D &mouseRayFar);
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void setRadius(float radius);
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void setPaintImages(const std::map<QUuid, QUuid> &paintImages);
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void setPaintMode(PaintMode paintMode);
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void setMaskNodeIds(const std::set<QUuid> &nodeIds);
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const std::map<QUuid, QUuid> &resultPaintImages();
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const std::set<QUuid> &changedPartIds();
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~MousePicker();
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const QVector3D &targetPosition();
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signals:
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void finished();
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public slots:
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void process();
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void pick();
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private:
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float m_radius = 0.0;
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std::map<QUuid, QUuid> m_paintImages;
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PaintMode m_paintMode = PaintMode::None;
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std::set<QUuid> m_changedPartIds;
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std::set<QUuid> m_mousePickMaskNodeIds;
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bool m_enablePaint = false;
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Outcome m_outcome;
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QVector3D m_mouseRayNear;
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QVector3D m_mouseRayFar;
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QVector3D m_targetPosition;
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static bool intersectSegmentAndPlane(const QVector3D &segmentPoint0, const QVector3D &segmentPoint1,
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const QVector3D &pointOnPlane, const QVector3D &planeNormal,
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QVector3D *intersection=nullptr);
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static bool intersectSegmentAndTriangle(const QVector3D &segmentPoint0, const QVector3D &segmentPoint1,
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const std::vector<QVector3D> &triangle,
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const QVector3D &triangleNormal,
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QVector3D *intersection=nullptr);
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bool calculateMouseModelPosition(QVector3D &mouseModelPosition);
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void paintToImage(const QUuid &partId, float x, float y, float radius, bool inverted=false);
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};
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#endif
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