dust3d/application/sources/cut_face_preview.cc

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#include <QPainter>
#include "cut_face_preview.h"
#include "theme.h"
static std::map<int, QImage *> g_standardCutFaceMap;
QImage *buildCutFaceTemplatePreviewImage(const std::vector<dust3d::Vector2> &cutTemplate)
{
QImage *image = new QImage(Theme::partPreviewImageSize, Theme::partPreviewImageSize, QImage::Format_ARGB32);
image->fill(Qt::transparent);
if (cutTemplate.empty())
return image;
QPainter painter;
painter.begin(image);
painter.setRenderHint(QPainter::Antialiasing);
painter.setRenderHint(QPainter::HighQualityAntialiasing);
QPen pen(Theme::red, 2);
painter.setPen(pen);
QBrush brush;
brush.setColor(Theme::white);
brush.setStyle(Qt::SolidPattern);
painter.setBrush(brush);
const float scale = 0.7f;
QPolygon polygon;
for (int i = 0; i <= cutTemplate.size(); ++i) {
const auto &it = cutTemplate[i % cutTemplate.size()];
polygon.append(QPoint((it.x() * scale + 1.0) * 0.5 * Theme::partPreviewImageSize,
(it.y() * scale + 1.0) * 0.5 * Theme::partPreviewImageSize));
}
QPainterPath path;
path.addPolygon(polygon);
painter.fillPath(path, brush);
painter.drawPath(path);
painter.end();
return image;
}
const QImage *cutFacePreviewImage(dust3d::CutFace cutFace)
{
auto findItem = g_standardCutFaceMap.find((int)cutFace);
if (findItem != g_standardCutFaceMap.end())
return findItem->second;
std::vector<dust3d::Vector2> cutTemplate = dust3d::CutFaceToPoints(cutFace);
QImage *image = buildCutFaceTemplatePreviewImage(cutTemplate);
g_standardCutFaceMap.insert({(int)cutFace, image});
return image;
}