dust3d/third_party/libigl/include/igl/frame_field_deformer.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_FRAME_FIELD_DEFORMER_H
#define IGL_FRAME_FIELD_DEFORMER_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// Deform a mesh to transform the given per-face frame field to be as close
// as possible to a cross field, in the least square sense.
//
// Inputs:
// V #V by 3 coordinates of the vertices
// F #F by 3 list of mesh faces (must be triangles)
// FF1 #F by 3 first representative vector of the frame field
// FF2 #F by 3 second representative vector of the frame field
// lambda laplacian regularization parameter 0=no regularization 1=full regularization
//
// Outputs:
// V_d #F by 3 deformed, first representative vector
// V_d #F by 3 deformed, first representative vector
// V_d #F by 3 deformed, first representative vector
//
IGL_INLINE void frame_field_deformer(
const Eigen::MatrixXd& V,
const Eigen::MatrixXi& F,
const Eigen::MatrixXd& FF1,
const Eigen::MatrixXd& FF2,
Eigen::MatrixXd& V_d,
Eigen::MatrixXd& FF1_d,
Eigen::MatrixXd& FF2_d,
const int iterations = 50,
const double lambda = 0.1,
const bool perturb_initial_guess = true);
}
#ifndef IGL_STATIC_LIBRARY
# include "frame_field_deformer.cpp"
#endif
#endif