dust3d/third_party/libigl/include/igl/frustum.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_FRUSTUM_H
#define IGL_FRUSTUM_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// Implementation of the deprecated glFrustum function.
//
// Inputs:
// left coordinate of left vertical clipping plane
// right coordinate of right vertical clipping plane
// bottom coordinate of bottom vertical clipping plane
// top coordinate of top vertical clipping plane
// nearVal distance to near plane
// farVal distance to far plane
// Outputs:
// P 4x4 perspective matrix
template < typename DerivedP>
IGL_INLINE void frustum(
const typename DerivedP::Scalar left,
const typename DerivedP::Scalar right,
const typename DerivedP::Scalar bottom,
const typename DerivedP::Scalar top,
const typename DerivedP::Scalar nearVal,
const typename DerivedP::Scalar farVal,
Eigen::PlainObjectBase<DerivedP> & P);
}
#ifndef IGL_STATIC_LIBRARY
# include "frustum.cpp"
#endif
#endif