dust3d/third_party/libigl/include/igl/mat_to_quat.cpp

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "mat_to_quat.h"
#include <cmath>
// This could be replaced by something fast
template <typename Q_type>
static inline Q_type ReciprocalSqrt( const Q_type x )
{
return 1.0/sqrt(x);
}
//// Converts row major order matrix to quat
//// http://software.intel.com/sites/default/files/m/d/4/1/d/8/293748.pdf
//template <typename Q_type>
//IGL_INLINE void igl::mat4_to_quat(const Q_type * m, Q_type * q)
//{
// Q_type t = + m[0 * 4 + 0] + m[1 * 4 + 1] + m[2 * 4 + 2] + 1.0f;
// Q_type s = ReciprocalSqrt( t ) * 0.5f;
// q[3] = s * t;
// q[2] = ( m[0 * 4 + 1] - m[1 * 4 + 0] ) * s;
// q[1] = ( m[2 * 4 + 0] - m[0 * 4 + 2] ) * s;
// q[0] = ( m[1 * 4 + 2] - m[2 * 4 + 1] ) * s;
//}
// https://bmgame.googlecode.com/svn/idlib/math/Simd_AltiVec.cpp
template <typename Q_type>
IGL_INLINE void igl::mat4_to_quat(const Q_type * mat, Q_type * q)
{
Q_type trace;
Q_type s;
Q_type t;
int i;
int j;
int k;
static int next[3] = { 1, 2, 0 };
trace = mat[0 * 4 + 0] + mat[1 * 4 + 1] + mat[2 * 4 + 2];
if ( trace > 0.0f ) {
t = trace + 1.0f;
s = ReciprocalSqrt( t ) * 0.5f;
q[3] = s * t;
q[0] = ( mat[1 * 4 + 2] - mat[2 * 4 + 1] ) * s;
q[1] = ( mat[2 * 4 + 0] - mat[0 * 4 + 2] ) * s;
q[2] = ( mat[0 * 4 + 1] - mat[1 * 4 + 0] ) * s;
} else {
i = 0;
if ( mat[1 * 4 + 1] > mat[0 * 4 + 0] ) {
i = 1;
}
if ( mat[2 * 4 + 2] > mat[i * 4 + i] ) {
i = 2;
}
j = next[i];
k = next[j];
t = ( mat[i * 4 + i] - ( mat[j * 4 + j] + mat[k * 4 + k] ) ) + 1.0f;
s = ReciprocalSqrt( t ) * 0.5f;
q[i] = s * t;
q[3] = ( mat[j * 4 + k] - mat[k * 4 + j] ) * s;
q[j] = ( mat[i * 4 + j] + mat[j * 4 + i] ) * s;
q[k] = ( mat[i * 4 + k] + mat[k * 4 + i] ) * s;
}
//// Unused translation
//jq.t[0] = mat[0 * 4 + 3];
//jq.t[1] = mat[1 * 4 + 3];
//jq.t[2] = mat[2 * 4 + 3];
}
template <typename Q_type>
IGL_INLINE void igl::mat3_to_quat(const Q_type * mat, Q_type * q)
{
Q_type trace;
Q_type s;
Q_type t;
int i;
int j;
int k;
static int next[3] = { 1, 2, 0 };
trace = mat[0 * 3 + 0] + mat[1 * 3 + 1] + mat[2 * 3 + 2];
if ( trace > 0.0f ) {
t = trace + 1.0f;
s = ReciprocalSqrt( t ) * 0.5f;
q[3] = s * t;
q[0] = ( mat[1 * 3 + 2] - mat[2 * 3 + 1] ) * s;
q[1] = ( mat[2 * 3 + 0] - mat[0 * 3 + 2] ) * s;
q[2] = ( mat[0 * 3 + 1] - mat[1 * 3 + 0] ) * s;
} else {
i = 0;
if ( mat[1 * 3 + 1] > mat[0 * 3 + 0] ) {
i = 1;
}
if ( mat[2 * 3 + 2] > mat[i * 3 + i] ) {
i = 2;
}
j = next[i];
k = next[j];
t = ( mat[i * 3 + i] - ( mat[j * 3 + j] + mat[k * 3 + k] ) ) + 1.0f;
s = ReciprocalSqrt( t ) * 0.5f;
q[i] = s * t;
q[3] = ( mat[j * 3 + k] - mat[k * 3 + j] ) * s;
q[j] = ( mat[i * 3 + j] + mat[j * 3 + i] ) * s;
q[k] = ( mat[i * 3 + k] + mat[k * 3 + i] ) * s;
}
//// Unused translation
//jq.t[0] = mat[0 * 4 + 3];
//jq.t[1] = mat[1 * 4 + 3];
//jq.t[2] = mat[2 * 4 + 3];
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template void igl::mat4_to_quat<double>(double const*, double*);
template void igl::mat4_to_quat<float>(float const*, float*);
template void igl::mat3_to_quat<double>(double const*, double*);
#endif