dust3d/third_party/libigl/include/igl/unproject_ray.cpp

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "unproject_ray.h"
#include "unproject.h"
template <
typename Derivedpos,
typename Derivedmodel,
typename Derivedproj,
typename Derivedviewport,
typename Deriveds,
typename Deriveddir>
IGL_INLINE void igl::unproject_ray(
const Eigen::PlainObjectBase<Derivedpos> & pos,
const Eigen::PlainObjectBase<Derivedmodel> & model,
const Eigen::PlainObjectBase<Derivedproj> & proj,
const Eigen::PlainObjectBase<Derivedviewport> & viewport,
Eigen::PlainObjectBase<Deriveds> & s,
Eigen::PlainObjectBase<Deriveddir> & dir)
{
using namespace std;
using namespace Eigen;
// Source and direction on screen
typedef Eigen::Matrix<typename Deriveds::Scalar,3,1> Vec3;
Vec3 win_s(pos(0),pos(1),0);
Vec3 win_d(pos(0),pos(1),1);
// Source, destination and direction in world
Vec3 d;
igl::unproject(win_s,model,proj,viewport,s);
igl::unproject(win_d,model,proj,viewport,d);
dir = d-s;
}
#ifdef IGL_STATIC_LIBRARY
template void igl::unproject_ray<Eigen::Matrix<float, 2, 1, 0, 2, 1>, Eigen::Matrix<float, 4, 4, 0, 4, 4>, Eigen::Matrix<float, 4, 4, 0, 4, 4>, Eigen::Matrix<float, 4, 1, 0, 4, 1>, Eigen::Matrix<float, 3, 1, 0, 3, 1>, Eigen::Matrix<float, 3, 1, 0, 3, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<float, 2, 1, 0, 2, 1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<float, 4, 4, 0, 4, 4> > const&, Eigen::PlainObjectBase<Eigen::Matrix<float, 4, 4, 0, 4, 4> > const&, Eigen::PlainObjectBase<Eigen::Matrix<float, 4, 1, 0, 4, 1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<float, 3, 1, 0, 3, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<float, 3, 1, 0, 3, 1> >&);
#endif