dust3d/src/documentwindow.h

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#ifndef DUST3D_DOCUMENT_WINDOW_H
#define DUST3D_DOCUMENT_WINDOW_H
#include <QMainWindow>
#include <QShowEvent>
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#include <QPushButton>
#include <QString>
#include <QMenu>
#include <QAction>
#include <QTextBrowser>
#include <map>
#include <QStringList>
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#include <QLabel>
#include "document.h"
#include "modelwidget.h"
#include "exportpreviewwidget.h"
#include "rigwidget.h"
#include "bonemark.h"
#include "posemanagewidget.h"
#include "preferenceswidget.h"
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#include "graphicscontainerwidget.h"
class SkeletonGraphicsWidget;
class DocumentWindow : public QMainWindow
{
Q_OBJECT
signals:
void initialized();
void uninialized();
void waitingExportFinished(const QString &filename, bool succeed);
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void mouseTargetVertexPositionChanged(const QVector3D &position);
public:
DocumentWindow();
~DocumentWindow();
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Document *document();
static DocumentWindow *createDocumentWindow();
static const std::map<DocumentWindow *, QUuid> &documentWindows();
static void showAcknowlegements();
static void showContributors();
static void showAbout();
protected:
void showEvent(QShowEvent *event);
void closeEvent(QCloseEvent *event);
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void mousePressEvent(QMouseEvent *event);
public slots:
void changeTurnaround();
void save();
void saveTo(const QString &saveAsFilename);
void open();
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void openExample(const QString &modelName);
void openPathAs(const QString &path, const QString &asName);
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void exportObjResult();
void exportGlbResult();
void exportFbxResult();
void showExportPreview();
void newWindow();
void newDocument();
void saveAs();
void saveAll();
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void gotoHomepage();
void viewSource();
void about();
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void checkForUpdates();
void reportIssues();
void seeAcknowlegements();
void seeContributors();
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void seeReferenceGuide();
void documentChanged();
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void updateRotationButtonState();
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void updateXlockButtonState();
void updateYlockButtonState();
void updateZlockButtonState();
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void updateRadiusLockButtonState();
void updateRigWeightRenderWidget();
void registerDialog(QWidget *widget);
void unregisterDialog(QWidget *widget);
void showPreferences();
void showCutFaceSettingPopup(const QPoint &globalPos, std::set<QUuid> nodeIds);
void setExportWaitingList(const QStringList &filenames);
void checkExportWaitingList();
void exportObjToFilename(const QString &filename);
void exportFbxToFilename(const QString &filename);
void exportGlbToFilename(const QString &filename);
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void toggleRotation();
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//void updateInfoWidgetPosition();
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private:
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void initLockButton(QPushButton *button);
void setCurrentFilename(const QString &filename);
void updateTitle();
private:
Document *m_document;
bool m_firstShow;
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bool m_documentSaved;
ExportPreviewWidget *m_exportPreviewWidget;
PreferencesWidget *m_preferencesWidget;
std::vector<QWidget *> m_dialogs;
bool m_isLastMeshGenerationSucceed;
quint64 m_currentUpdatedMeshId;
QStringList m_waitingForExportToFilenames;
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private:
QString m_currentFilename;
ModelWidget *m_modelRenderWidget;
SkeletonGraphicsWidget *m_graphicsWidget;
RigWidget *m_rigWidget;
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//QLabel *m_infoWidget;
GraphicsContainerWidget *m_graphicsContainerWidget;
QMenu *m_fileMenu;
QAction *m_newWindowAction;
QAction *m_newDocumentAction;
QAction *m_openAction;
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QMenu *m_openExampleMenu;
//QAction *m_openExampleAction;
QAction *m_saveAction;
QAction *m_saveAsAction;
QAction *m_saveAllAction;
QAction *m_showPreferencesAction;
QMenu *m_exportMenu;
QAction *m_changeTurnaroundAction;
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QAction *m_exportAsObjAction;
QAction *m_exportAsObjPlusMaterialsAction;
QAction *m_exportAction;
QAction *m_exportRenderedAsImageAction;
QMenu *m_editMenu;
QAction *m_addAction;
QAction *m_undoAction;
QAction *m_redoAction;
QAction *m_deleteAction;
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QAction *m_breakAction;
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QAction *m_connectAction;
QAction *m_cutAction;
QAction *m_copyAction;
QAction *m_pasteAction;
QAction *m_flipHorizontallyAction;
QAction *m_flipVerticallyAction;
QAction *m_rotateClockwiseAction;
QAction *m_rotateCounterclockwiseAction;
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QAction *m_switchXzAction;
QAction *m_setCutFaceAction;
QAction *m_clearCutFaceAction;
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QAction *m_createWrapPartsAction;
QMenu *m_alignToMenu;
QAction *m_alignToGlobalCenterAction;
QAction *m_alignToGlobalVerticalCenterAction;
QAction *m_alignToGlobalHorizontalCenterAction;
QAction *m_alignToLocalCenterAction;
QAction *m_alignToLocalVerticalCenterAction;
QAction *m_alignToLocalHorizontalCenterAction;
QAction *m_selectAllAction;
QAction *m_selectPartAllAction;
QAction *m_unselectAllAction;
QMenu *m_markAsMenu;
QAction *m_markAsNoneAction;
QAction *m_markAsActions[(int)BoneMark::Count - 1];
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QMenu *m_colorizeAsMenu;
QAction *m_colorizeAsBlankAction;
QAction *m_colorizeAsAutoAction;
QMenu *m_viewMenu;
QAction *m_resetModelWidgetPosAction;
QAction *m_toggleWireframeAction;
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QAction *m_toggleUvCheckAction;
QAction *m_showMotionsListAction;
QMenu *m_windowMenu;
QAction *m_showPartsListAction;
QAction *m_showDebugDialogAction;
QAction *m_showMaterialsAction;
QAction *m_showRigAction;
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QAction *m_showPosesAction;
QAction *m_showMotionsAction;
QAction *m_showScriptAction;
QMenu *m_helpMenu;
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QAction *m_gotoHomepageAction;
QAction *m_viewSourceAction;
QAction *m_aboutAction;
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QAction *m_checkForUpdatesAction;
QAction *m_reportIssuesAction;
QAction *m_seeContributorsAction;
QAction *m_seeAcknowlegementsAction;
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QAction *m_seeReferenceGuideAction;
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QPushButton *m_rotationButton;
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QPushButton *m_xlockButton;
QPushButton *m_ylockButton;
QPushButton *m_zlockButton;
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QPushButton *m_radiusLockButton;
QMetaObject::Connection m_partListDockerVisibleSwitchConnection;
public:
static int m_modelRenderWidgetInitialX;
static int m_modelRenderWidgetInitialY;
static int m_modelRenderWidgetInitialSize;
static int m_skeletonRenderWidgetInitialX;
static int m_skeletonRenderWidgetInitialY;
static int m_skeletonRenderWidgetInitialSize;
};
#endif