dust3d/application/sources/skeleton_graphics_edge_item.cc

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#include "skeleton_graphics_edge_item.h"
#include "skeleton_graphics_node_item.h"
#include "theme.h"
SkeletonGraphicsEdgeItem::SkeletonGraphicsEdgeItem()
: m_firstItem(nullptr)
, m_secondItem(nullptr)
, m_hovered(false)
, m_checked(false)
, m_profile(Document::Profile::Unknown)
, m_deactivated(false)
, m_rotated(false)
{
setData(0, "edge");
}
void SkeletonGraphicsEdgeItem::setRotated(bool rotated)
{
m_rotated = rotated;
}
void SkeletonGraphicsEdgeItem::setEndpoints(SkeletonGraphicsNodeItem* first, SkeletonGraphicsNodeItem* second)
{
m_firstItem = first;
m_secondItem = second;
updateAppearance();
}
SkeletonGraphicsNodeItem* SkeletonGraphicsEdgeItem::firstItem()
{
return m_firstItem;
}
SkeletonGraphicsNodeItem* SkeletonGraphicsEdgeItem::secondItem()
{
return m_secondItem;
}
void SkeletonGraphicsEdgeItem::updateAppearance()
{
if (nullptr == m_firstItem || nullptr == m_secondItem)
return;
m_profile = m_firstItem->profile();
QLineF line(m_firstItem->origin(), m_secondItem->origin());
QPolygonF polygon;
float radAngle = line.angle() * M_PI / 180;
float dx = 2 * sin(radAngle);
float dy = 2 * cos(radAngle);
QPointF offset1 = QPointF(dx, dy);
QPointF offset2 = QPointF(-dx, -dy);
//polygon << line.p1() + offset1 << line.p1() + offset2 << line.p2() + offset2 << line.p2() + offset1;
polygon << line.p1() + offset1 << line.p1() + offset2 << line.p2();
setPolygon(polygon);
QColor color = Qt::gray;
if (!m_deactivated) {
switch (m_firstItem->profile()) {
case Document::Profile::Unknown:
break;
case Document::Profile::Main:
color = m_rotated ? Theme::blue : Theme::red;
break;
case Document::Profile::Side:
color = Theme::green;
break;
}
}
QColor penColor = color;
penColor.setAlphaF((m_checked || m_hovered) ? Theme::checkedAlpha : Theme::normalAlpha);
QPen pen(penColor);
pen.setWidth(0);
setPen(pen);
}
dust3d::Uuid SkeletonGraphicsEdgeItem::id()
{
return m_uuid;
}
void SkeletonGraphicsEdgeItem::setId(dust3d::Uuid id)
{
m_uuid = id;
}
Document::Profile SkeletonGraphicsEdgeItem::profile()
{
return m_profile;
}
void SkeletonGraphicsEdgeItem::setHovered(bool hovered)
{
m_hovered = hovered;
updateAppearance();
}
void SkeletonGraphicsEdgeItem::setChecked(bool checked)
{
m_checked = checked;
updateAppearance();
}
void SkeletonGraphicsEdgeItem::setDeactivated(bool deactivated)
{
m_deactivated = deactivated;
updateAppearance();
}
void SkeletonGraphicsEdgeItem::reverse()
{
std::swap(m_firstItem, m_secondItem);
updateAppearance();
}
bool SkeletonGraphicsEdgeItem::deactivated()
{
return m_deactivated;
}
bool SkeletonGraphicsEdgeItem::checked()
{
return m_checked;
}
bool SkeletonGraphicsEdgeItem::hovered()
{
return m_hovered;
}