dust3d/application/sources/model_offscreen_render.cc

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#include "model_offscreen_render.h"
ModelOffscreenRender::ModelOffscreenRender(const QSurfaceFormat &format, QScreen *targetScreen):
QOffscreenSurface(targetScreen)
{
}
ModelOffscreenRender::~ModelOffscreenRender()
{
// TODO
}
void ModelOffscreenRender::setXRotation(int angle)
{
// TODO
}
void ModelOffscreenRender::setYRotation(int angle)
{
// TODO
}
void ModelOffscreenRender::setZRotation(int angle)
{
// TODO
}
void ModelOffscreenRender::setEyePosition(const QVector3D &eyePosition)
{
// TODO
}
void ModelOffscreenRender::setMoveToPosition(const QVector3D &moveToPosition)
{
// TODO
}
void ModelOffscreenRender::setRenderThread(QThread *thread)
{
// TODO
}
void ModelOffscreenRender::updateMesh(Model *mesh)
{
// TODO
}
QImage ModelOffscreenRender::toImage(const QSize &size)
{
// TODO
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return QImage();
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}