400 lines
11 KiB
C
400 lines
11 KiB
C
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// Copyright (c) 2004-2005 INRIA Sophia-Antipolis (France).
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// All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org)
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//
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// $URL: https://github.com/CGAL/cgal/blob/v5.1/Mesher_level/include/CGAL/Mesher_level.h $
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// $Id: Mesher_level.h 0779373 2020-03-26T13:31:46+01:00 Sébastien Loriot
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// SPDX-License-Identifier: LGPL-3.0-or-later OR LicenseRef-Commercial
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//
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//
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// Author(s) : Laurent RINEAU
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#ifndef CGAL_MESHER_LEVEL_H
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#define CGAL_MESHER_LEVEL_H
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#include <string>
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namespace CGAL {
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enum Mesher_level_conflict_status {
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NO_CONFLICT = 0,
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CONFLICT_BUT_ELEMENT_CAN_BE_RECONSIDERED,
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CONFLICT_AND_ELEMENT_SHOULD_BE_DROPPED
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};
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struct Null_mesher_level {
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template <typename Visitor>
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void refine(Visitor) {}
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template <typename P, typename Z>
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Mesher_level_conflict_status test_point_conflict_from_superior(P, Z)
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{
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return NO_CONFLICT;
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}
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bool is_algorithm_done() const
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{
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return true;
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}
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template <typename Visitor>
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bool try_to_insert_one_point(Visitor)
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{
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return false;
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}
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template <typename Visitor>
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bool one_step(Visitor)
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{
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return false;
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}
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std::string debug_info() const
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{
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return "";
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}
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std::string debug_info_header() const
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{
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return "";
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}
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}; // end Null_mesher_level
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template <
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class Tr, /**< The triangulation type. */
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class Derived, /**< Derived class, that implements methods. */
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class Element, /**< Type of elements that this level refines. */
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class Previous, /* = Null_mesher_level, */
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/**< Previous level type, defaults to
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\c Null_mesher_level. */
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class Triangulation_traits /** Traits class that defines types for the
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triangulation. */
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>
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class Mesher_level
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{
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public:
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/** Type of triangulation that is meshed. */
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typedef Tr Triangulation;
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/** Type of point that are inserted into the triangulation. */
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typedef typename Triangulation::Point Point;
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/** Type of vertex handles that are returns by insertions into the
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triangulation. */
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typedef typename Triangulation::Vertex_handle Vertex_handle;
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/** Type of the conflict zone for a point that can be inserted. */
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typedef typename Triangulation_traits::Zone Zone;
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typedef Element Element_type;
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typedef Previous Previous_level;
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private:
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/** \name Private member functions */
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/** Curiously recurring template pattern. */
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//@{
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Derived& derived()
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{
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return static_cast<Derived&>(*this);
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}
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const Derived& derived() const
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{
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return static_cast<const Derived&>(*this);
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}
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//@}
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/** \name Private member datas */
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Previous& previous_level; /**< The previous level of the refinement
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process. */
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public:
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typedef Mesher_level<Tr,
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Derived,
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Element,
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Previous_level,
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Triangulation_traits> Self;
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/** \name CONSTRUCTORS */
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Mesher_level(Previous_level& previous)
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: previous_level(previous)
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{
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}
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/** \name FUNCTIONS IMPLEMENTED IN THE CLASS \c Derived */
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/** Access to the triangulation */
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Triangulation& triangulation()
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{
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return derived().triangulation_ref_impl();
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}
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/** Access to the triangulation */
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const Triangulation& triangulation() const
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{
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return derived().triangulation_ref_impl();
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}
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const Previous_level& previous() const
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{
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return previous_level;
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}
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Vertex_handle insert(Point p, Zone& z)
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{
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return derived().insert_impl(p, z);
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}
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Zone conflicts_zone(const Point& p, Element e)
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{
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return derived().conflicts_zone_impl(p, e);
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}
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/** Called before the first refinement, to initialized the queue of
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elements that should be refined. */
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void scan_triangulation()
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{
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derived().scan_triangulation_impl();
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}
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/** Tells if, as regards the elements of type \c Element, the refinement is
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done. */
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bool no_longer_element_to_refine()
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{
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return derived().no_longer_element_to_refine_impl();
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}
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/** Retrieves the next element that could be refined. */
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Element get_next_element()
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{
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return derived().get_next_element_impl();
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}
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/** Remove from the list the next element that could be refined. */
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void pop_next_element()
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{
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derived().pop_next_element_impl();
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}
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/** Gives the point that should be inserted to refine the element \c e */
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Point refinement_point(const Element& e)
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{
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return derived().refinement_point_impl(e);
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}
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/** Actions before testing conflicts for point \c p and element \c e */
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template <typename Mesh_visitor>
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void before_conflicts(const Element& e, const Point& p,
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Mesh_visitor visitor)
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{
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visitor.before_conflicts(e, p);
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derived().before_conflicts_impl(e, p);
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}
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/** Tells if, as regards this level of the refinement process, if the
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point conflicts with something, and do what is needed. The return
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type is made of two booleans:
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- the first one tells if the point can be inserted,
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- in case of, the first one is \c false, the second one tells if
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the tested element should be reconsidered latter.
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*/
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Mesher_level_conflict_status private_test_point_conflict(const Point& p,
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Zone& zone)
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{
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return derived().private_test_point_conflict_impl(p, zone);
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}
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/** Tells if, as regards this level of the refinement process, if the
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point conflicts with something, and do what is needed. The return
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type is made of two booleans:
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- the first one tells if the point can be inserted,
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- in case of, the first one is \c false, the second one tells if
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the tested element should be reconsidered latter.
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This function is called by the superior level, if any.
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*/
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Mesher_level_conflict_status
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test_point_conflict_from_superior(const Point& p,
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Zone& zone)
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{
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return derived().test_point_conflict_from_superior_impl(p, zone);
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}
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/**
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* Actions before inserting the point \c p in order to refine the
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* element \c e. The zone of conflicts is \c zone.
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*/
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template <class Mesh_visitor>
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void before_insertion(Element& e, const Point& p, Zone& zone,
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Mesh_visitor visitor)
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{
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visitor.before_insertion(e, p, zone);
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derived().before_insertion_impl(e, p, zone);
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}
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/** Actions after having inserted the point.
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* \param vh is the vertex handle of the inserted point,
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* \param visitor is the visitor.
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*/
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template <class Mesh_visitor>
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void after_insertion(Vertex_handle vh, Mesh_visitor visitor)
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{
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derived().after_insertion_impl(vh);
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visitor.after_insertion(vh);
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}
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/** Actions after testing conflicts for point \c p and element \c e
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* if no point is inserted. */
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template <class Mesh_visitor>
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void after_no_insertion(const Element& e, const Point& p, Zone& zone,
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Mesh_visitor visitor)
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{
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derived().after_no_insertion_impl(e, p, zone);
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visitor.after_no_insertion(e, p, zone);
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}
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/** \name MESHING PROCESS
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*
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* The following functions use the functions that are implemented in the
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* derived classes.
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*
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*/
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/**
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* Tells it the algorithm is done, regarding elements of type \c Element
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* or elements of previous levels.
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*/
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bool is_algorithm_done()
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{
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return ( previous_level.is_algorithm_done() &&
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no_longer_element_to_refine() );
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}
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/** Refines elements of this level and previous levels. */
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template <class Mesh_visitor>
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void refine(Mesh_visitor visitor)
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{
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while(! is_algorithm_done() )
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{
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previous_level.refine(visitor.previous_level());
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if(! no_longer_element_to_refine() )
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process_one_element(visitor);
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}
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}
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/**
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* This function takes one element from the queue, and try to refine
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* it. It returns \c true if one point has been inserted.
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* @todo Merge with try_to_refine_element().
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*/
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template <class Mesh_visitor>
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bool process_one_element(Mesh_visitor visitor)
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{
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Element e = get_next_element();
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const Mesher_level_conflict_status result
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= try_to_refine_element(e, visitor);
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if(result == CONFLICT_AND_ELEMENT_SHOULD_BE_DROPPED)
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pop_next_element();
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return result == NO_CONFLICT;
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}
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template <class Mesh_visitor>
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Mesher_level_conflict_status
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try_to_refine_element(Element e, Mesh_visitor visitor)
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{
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const Point& p = refinement_point(e);
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before_conflicts(e, p, visitor);
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Zone zone = conflicts_zone(p, e);
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const Mesher_level_conflict_status result = test_point_conflict(p, zone);
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#ifdef CGAL_MESHES_DEBUG_REFINEMENT_POINTS
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std::cerr << "(" << p << ") ";
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switch( result )
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{
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case NO_CONFLICT:
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std::cerr << "accepted\n";
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break;
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case CONFLICT_BUT_ELEMENT_CAN_BE_RECONSIDERED:
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std::cerr << "rejected (temporarily)\n";
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break;
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case CONFLICT_AND_ELEMENT_SHOULD_BE_DROPPED:
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std::cerr << "rejected (permanent)\n";
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break;
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}
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#endif
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if(result == NO_CONFLICT)
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{
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before_insertion(e, p, zone, visitor);
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Vertex_handle v = insert(p, zone);
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after_insertion(v, visitor);
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return NO_CONFLICT;
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}
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else
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after_no_insertion(e, p, zone, visitor);
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return result;
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}
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/** Return (can_split_the_element, drop_element). */
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Mesher_level_conflict_status
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test_point_conflict(const Point& p, Zone& zone)
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{
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const Mesher_level_conflict_status result =
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previous_level.test_point_conflict_from_superior(p, zone);
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if( result != NO_CONFLICT )
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return result;
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return private_test_point_conflict(p, zone);
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}
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/** \name STEP BY STEP FUNCTIONS */
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/**
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* Inserts exactly one point, if possible, and returns \c false if no
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* point has been inserted because the algorithm is done.
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*/
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template <class Mesh_visitor>
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bool try_to_insert_one_point(Mesh_visitor visitor)
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{
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while(! is_algorithm_done() )
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{
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if( previous_level.try_to_insert_one_point(visitor.previous_level()) )
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return true;
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if(! no_longer_element_to_refine() )
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if( process_one_element(visitor) )
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return true;
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}
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return false;
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}
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/**
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* Applies one step of the algorithm: tries to refine one element of
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* previous level or one element of this level. Return \c false iff
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* <tt> is_algorithm_done()==true </tt>.
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*/
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template <class Mesh_visitor>
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bool one_step(Mesh_visitor visitor)
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{
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if( ! previous_level.is_algorithm_done() )
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previous_level.one_step(visitor.previous_level());
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else
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if( ! no_longer_element_to_refine() )
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process_one_element(visitor);
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return ! is_algorithm_done();
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}
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}; // end Mesher_level
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} // end namespace CGAL
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#include <CGAL/Mesher_level_visitors.h>
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#include <CGAL/Mesher_level_default_implementations.h>
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#endif // CGAL_MESHER_LEVEL_H
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