dust3d/third_party/libigl/include/igl/bfs.h

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#ifndef IGL_BFS_H
#define IGL_BFS_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include <Eigen/Sparse>
namespace igl
{
// Traverse a **directed** graph represented by an adjacency list using
// breadth first search
//
// Inputs:
// A #V list of adjacency lists or #V by #V adjacency matrix
// s starting node (index into A)
// Outputs:
// D #V list of indices into rows of A in the order in which graph nodes
// are discovered.
// P #V list of indices into rows of A of predecessor in resulting
// spanning tree {-1 indicates root/not discovered), order corresponds to
// V **not** D.
template <
typename AType,
typename DerivedD,
typename DerivedP>
IGL_INLINE void bfs(
const AType & A,
const size_t s,
Eigen::PlainObjectBase<DerivedD> & D,
Eigen::PlainObjectBase<DerivedP> & P);
template <
typename AType,
typename DType,
typename PType>
IGL_INLINE void bfs(
const std::vector<std::vector<AType> > & A,
const size_t s,
std::vector<DType> & D,
std::vector<PType> & P);
template <
typename AType,
typename DType,
typename PType>
IGL_INLINE void bfs(
const Eigen::SparseMatrix<AType> & A,
const size_t s,
std::vector<DType> & D,
std::vector<PType> & P);
}
#ifndef IGL_STATIC_LIBRARY
# include "bfs.cpp"
#endif
#endif