73 lines
3.7 KiB
Markdown
73 lines
3.7 KiB
Markdown
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# Instant Meshes
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[![Build Status](https://travis-ci.org/wjakob/instant-meshes.svg?branch=master)](https://travis-ci.org/wjakob/instant-meshes)
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[![Build status](https://ci.appveyor.com/api/projects/status/dm4kqxhin5uxiey0/branch/master?svg=true)](https://ci.appveyor.com/project/wjakob/instant-meshes/branch/master)
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<img width="170" height="166" src="https://github.com/wjakob/instant-meshes/raw/master/resources/icon.png">
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This repository contains the interactive meshing software developed as part of the publication
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> **Instant Field-Aligned Meshes**<br/>
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> Wenzel Jakob, Marco Tarini, Daniele Panozzo, Olga Sorkine-Hornung<br/>
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> In *ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2015)*<br/>
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> [PDF](http://igl.ethz.ch/projects/instant-meshes/instant-meshes-SA-2015-jakob-et-al.pdf),
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> [Video](https://www.youtube.com/watch?v=U6wtw6W4x3I),
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> [Project page](http://igl.ethz.ch/projects/instant-meshes/)
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##### In commercial software
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Since version 10.2, Modo uses the Instant Meshes algorithm to implement its
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automatic retopology feature. An interview discussing this technique and more
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recent projects is available [here](https://www.foundry.com/trends/design-visualisation/mitsuba-renderer-instant-meshes).
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## Screenshot
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![Instant Meshes logo](https://github.com/wjakob/instant-meshes/raw/master/resources/screenshot.jpg)
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## Pre-compiled binaries
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The following binaries (Intel, 64 bit) are automatically generated from the latest GitHub revision.
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> [Microsoft Windows](https://instant-meshes.s3.eu-central-1.amazonaws.com/Release/instant-meshes-windows.zip)<br/>
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> [Mac OS X](https://instant-meshes.s3.eu-central-1.amazonaws.com/instant-meshes-macos.zip)<br/>
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> [Linux](https://instant-meshes.s3.eu-central-1.amazonaws.com/instant-meshes-linux.zip)
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Please also fetch the following dataset ZIP file and extract it so that the
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``datasets`` folder is in the same directory as ``Instant Meshes``, ``Instant Meshes.app``,
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or ``Instant Meshes.exe``.
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> [Datasets](https://instant-meshes.s3.eu-central-1.amazonaws.com/instant-meshes-datasets.zip)
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Note: On Linux, Instant Meshes relies on the program ``zenity``, which must be installed.
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## Compiling
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Compiling from scratch requires CMake and a recent version of XCode on Mac,
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Visual Studio 2015 on Windows, and GCC on Linux.
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On MacOS, compiling should be as simple as
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git clone --recursive https://github.com/wjakob/instant-meshes
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cd instant-meshes
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cmake .
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make -j 4
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To build on Linux, please install the prerequisites ``libxrandr-dev``,
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``libxinerama-dev``, ``libxcursor-dev``, and ``libxi-dev`` and then use the
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same sequence of commands shown above for MacOS.
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On Windows, open the generated file ``InstantMeshes.sln`` after step 3 and proceed building as usual from within Visual Studio.
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## Usage
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To get started, launch the binary and select a dataset using the "Open mesh" button on the top left (the application must be located in the same directory as the 'datasets' folder, otherwise the panel will be empty).
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The standard workflow is to solve for an orientation field (first blue button) and a position field (second blue button) in sequence, after which the 'Export mesh' button becomes active. Many user interface elements display a descriptive message when hovering the mouse cursor above for a second.
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A range of additional information about the input mesh, the computed fields,
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and the output mesh can be visualized using the check boxes accessible via the
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'Advanced' panel.
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Clicking the left mouse button and dragging rotates the object; right-dragging
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(or shift+left-dragging) translates, and the mouse wheel zooms. The fields can also be manipulated using brush tools that are accessible by clicking the first icon in each 'Tool' row.
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