13 lines
169 B
GLSL
13 lines
169 B
GLSL
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#version 330
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precision lowp float;
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out vec4 outColor;
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in vec3 color_frag;
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void main() {
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if (color_frag == vec3(0.0))
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discard;
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outColor = vec4(color_frag, 1.0);
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}
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