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#ifndef DUST3D_APPLICATION_MESH_RESULT_POST_PROCESSOR_H_
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#define DUST3D_APPLICATION_MESH_RESULT_POST_PROCESSOR_H_
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#include <QObject>
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#include <dust3d/base/object.h>
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class MeshResultPostProcessor : public QObject {
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Q_OBJECT
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public:
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MeshResultPostProcessor(const dust3d::Object& object);
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~MeshResultPostProcessor();
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dust3d::Object* takePostProcessedObject();
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void poseProcess();
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signals:
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void finished();
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public slots:
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void process();
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private:
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dust3d::Object* m_object = nullptr;
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};
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#endif
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