dust3d/src/posemeshcreator.cpp

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#include <QGuiApplication>
#include "posemeshcreator.h"
#include "skinnedmeshcreator.h"
PoseMeshCreator::PoseMeshCreator(const std::vector<JointNode> &resultNodes,
const MeshResultContext &meshResultContext,
const std::map<int, AutoRiggerVertexWeights> &resultWeights) :
m_resultNodes(resultNodes),
m_meshResultContext(meshResultContext),
m_resultWeights(resultWeights)
{
}
PoseMeshCreator::~PoseMeshCreator()
{
delete m_resultMesh;
}
MeshLoader *PoseMeshCreator::takeResultMesh()
{
MeshLoader *resultMesh = m_resultMesh;
m_resultMesh = nullptr;
return resultMesh;
}
void PoseMeshCreator::createMesh()
{
SkinnedMeshCreator skinnedMeshCreator(m_meshResultContext, m_resultWeights);
std::vector<QMatrix4x4> matricies;
matricies.resize(m_resultNodes.size());
for (decltype(m_resultNodes.size()) i = 0; i < m_resultNodes.size(); i++) {
const auto &node = m_resultNodes[i];
matricies[i] = node.transformMatrix;
}
delete m_resultMesh;
m_resultMesh = skinnedMeshCreator.createMeshFromTransform(matricies);
}
void PoseMeshCreator::process()
{
createMesh();
this->moveToThread(QGuiApplication::instance()->thread());
emit finished();
}