dust3d/src/rigger.h

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#ifndef DUST3D_RIGGER_H
#define DUST3D_RIGGER_H
#include <QtGlobal>
#include <QVector3D>
#include <QObject>
#include <QColor>
#include <QDebug>
#include <QVector2D>
#include <set>
#include "bonemark.h"
#include "rigtype.h"
#include "skeletonside.h"
namespace Rigger
{
const QString rootBoneName = "Body";
};
class RiggerBone
{
public:
QString name;
int index = -1;
int parent = -1;
QVector3D headPosition;
QVector3D tailPosition;
float headRadius = 0.0;
float tailRadius = 0.0;
QColor color;
std::vector<int> children;
};
class RiggerVertexWeights
{
public:
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int boneIndices[4] = {0, 0, 0, 0};
float boneWeights[4] = {0, 0, 0, 0};
void addBone(int boneIndex, float weight)
{
for (auto &it: m_boneRawWeights) {
if (it.first == boneIndex) {
it.second += weight;
return;
}
}
m_boneRawWeights.push_back(std::make_pair(boneIndex, weight));
}
void finalizeWeights()
{
std::sort(m_boneRawWeights.begin(), m_boneRawWeights.end(),
[](const std::pair<int, float> &a, const std::pair<int, float> &b) {
return a.second > b.second;
});
float totalWeight = 0;
for (size_t i = 0; i < m_boneRawWeights.size() && i < 4; i++) {
const auto &item = m_boneRawWeights[i];
totalWeight += item.second;
}
if (totalWeight > 0) {
for (size_t i = 0; i < m_boneRawWeights.size() && i < 4; i++) {
const auto &item = m_boneRawWeights[i];
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boneIndices[i] = item.first;
boneWeights[i] = item.second / totalWeight;
}
}
}
private:
std::vector<std::pair<int, float>> m_boneRawWeights;
};
#endif