dust3d/src/skeletonside.h

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#ifndef DUST3D_SKELETON_SIDE_H
#define DUST3D_SKELETON_SIDE_H
#include <QString>
enum class SkeletonSide
{
None = 0,
Left,
Right
};
QString SkeletonSideToDispName(SkeletonSide side);
#define IMPL_SkeletonSideToDispName \
QString SkeletonSideToDispName(SkeletonSide side) \
{ \
switch (side) { \
case SkeletonSide::Left: \
return QObject::tr("Left"); \
case SkeletonSide::Right: \
return QObject::tr("Right"); \
case SkeletonSide::None: \
return ""; \
default: \
return ""; \
} \
}
QString SkeletonSideToString(SkeletonSide side);
#define IMPL_SkeletonSideToString \
QString SkeletonSideToString(SkeletonSide side) \
{ \
switch (side) { \
case SkeletonSide::Left: \
return "Left"; \
case SkeletonSide::Right: \
return "Right"; \
case SkeletonSide::None: \
return ""; \
default: \
return ""; \
} \
}
SkeletonSide SkeletonSideFromBoneName(const QString &boneName);
#endif