dust3d/src/skinnedmeshcreator.h

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#ifndef DUST3D_SKINNED_MESH_CREATOR_H
#define DUST3D_SKINNED_MESH_CREATOR_H
#include <QMatrix4x4>
#include <vector>
#include <QVector3D>
#include <QColor>
#include "model.h"
#include "outcome.h"
#include "jointnodetree.h"
class SkinnedMeshCreator
{
public:
SkinnedMeshCreator(const Outcome &outcome,
const std::map<int, RiggerVertexWeights> &resultWeights);
Model *createMeshFromTransform(const std::vector<QMatrix4x4> &matricies);
private:
Outcome m_outcome;
std::map<int, RiggerVertexWeights> m_resultWeights;
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std::vector<std::vector<int>> m_verticesOldIndices;
std::vector<std::vector<QVector3D>> m_verticesBindPositions;
std::vector<std::vector<QVector3D>> m_verticesBindNormals;
std::vector<QColor> m_triangleColors;
};
#endif