868 lines
27 KiB
C
868 lines
27 KiB
C
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// Copyright (c) 1998, 2001, 2003 INRIA Sophia-Antipolis (France).
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// All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org).
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// You can redistribute it and/or modify it under the terms of the GNU
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// General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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//
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// Licensees holding a valid commercial license may use this file in
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// accordance with the commercial license agreement provided with the software.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// $URL$
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// $Id$
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// SPDX-License-Identifier: GPL-3.0+
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//
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// Author(s) : Olivier Devillers <Olivier.Devillers@sophia.inria.fr>
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// Sylvain Pion
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#ifndef CGAL_TRIANGULATION_HIERARCHY_3_H
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#define CGAL_TRIANGULATION_HIERARCHY_3_H
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#include <CGAL/license/Triangulation_3.h>
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// Commented because the class is actually used by Delaunay_triangulation_hierarchy_3.h
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// #define CGAL_DEPRECATED_HEADER "<CGAL/Triangulation_hierarchy_3.h>"
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// #include <CGAL/internal/deprecation_warning.h>
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// This class is deprecated, but must be kept for backward compatibility.
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//
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// It would be better to move its content to the Delaunay_triangulation_3
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// specializations for Fast_location and make Triangulation_hierarchy_3 the
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// empty nutshell instead.
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//
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// Then, later, maybe merge the Compact/Fast codes in a cleaner factorized way.
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#include <CGAL/basic.h>
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#include <CGAL/internal/Has_nested_type_Bare_point.h>
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#include <CGAL/triangulation_assertions.h>
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#include <CGAL/Triangulation_hierarchy_vertex_base_3.h>
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#include <CGAL/Location_policy.h>
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#include <CGAL/internal/boost/function_property_map.hpp>
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#include <boost/random/linear_congruential.hpp>
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#include <boost/random/geometric_distribution.hpp>
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#include <boost/random/variate_generator.hpp>
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#include <boost/utility/result_of.hpp>
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#ifndef CGAL_TRIANGULATION_3_DONT_INSERT_RANGE_OF_POINTS_WITH_INFO
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#include <CGAL/Spatial_sort_traits_adapter_3.h>
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#include <CGAL/spatial_sort.h>
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#include <CGAL/internal/info_check.h>
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#include <boost/tuple/tuple.hpp>
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#include <boost/iterator/zip_iterator.hpp>
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#include <boost/mpl/and.hpp>
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#include <boost/mpl/identity.hpp>
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#include <boost/mpl/if.hpp>
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#endif //CGAL_TRIANGULATION_3_DONT_INSERT_RANGE_OF_POINTS_WITH_INFO
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namespace CGAL {
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template < class Tr >
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class Triangulation_hierarchy_3
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: public Tr
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{
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// parameterization of the hierarchy
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// maximal number of points is 30^5 = 24 millions !
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enum { ratio = 30 };
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enum { minsize = 20};
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enum { maxlevel = 5};
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public:
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typedef Tr Tr_Base;
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typedef Fast_location Location_policy;
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typedef typename Tr_Base::Geom_traits Geom_traits;
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typedef typename Tr_Base::size_type size_type;
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typedef typename Tr_Base::Vertex_handle Vertex_handle;
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typedef typename Tr_Base::Cell_handle Cell_handle;
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typedef typename Tr_Base::Vertex_iterator Vertex_iterator;
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typedef typename Tr_Base::Vertex Vertex;
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typedef typename Tr_Base::Locate_type Locate_type;
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typedef typename Tr_Base::Finite_vertices_iterator Finite_vertices_iterator;
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typedef typename Tr_Base::Finite_cells_iterator Finite_cells_iterator;
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typedef typename Tr_Base::Finite_facets_iterator Finite_facets_iterator;
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typedef typename Tr_Base::Finite_edges_iterator Finite_edges_iterator;
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// this may be weighted or not
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typedef typename Tr_Base::Point Point;
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typedef typename Tr_Base::Weighted_tag Weighted_tag;
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typedef typename Tr_Base::Periodic_tag Periodic_tag;
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using Tr_Base::number_of_vertices;
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using Tr_Base::geom_traits;
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private:
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// here is the stack of triangulations which form the hierarchy
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Tr_Base* hierarchy[maxlevel];
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boost::rand48 random;
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void set_up_down(Vertex_handle up, Vertex_handle down)
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{
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up->set_down(down);
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down->set_up(up);
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}
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public:
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Triangulation_hierarchy_3(const Geom_traits& traits = Geom_traits());
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Triangulation_hierarchy_3(const Triangulation_hierarchy_3& tr);
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template < typename InputIterator >
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Triangulation_hierarchy_3(InputIterator first, InputIterator last,
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const Geom_traits& traits = Geom_traits())
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: Tr_Base(traits)
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{
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hierarchy[0] = this;
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for(int i=1; i<maxlevel; ++i)
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hierarchy[i] = new Tr_Base(traits);
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insert(first, last);
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}
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Triangulation_hierarchy_3 & operator=(const Triangulation_hierarchy_3& tr)
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{
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Triangulation_hierarchy_3 tmp(tr);
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swap(tmp);
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return *this;
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}
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~Triangulation_hierarchy_3();
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void swap(Triangulation_hierarchy_3 &tr);
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void clear();
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// CHECKING
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bool is_valid(bool verbose = false, int level = 0) const;
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// INSERT REMOVE
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Vertex_handle insert(const Point &p, Vertex_handle hint)
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{
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return insert(p, hint == Vertex_handle() ? this->infinite_cell() : hint->cell());
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}
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Vertex_handle insert(const Point &p, Cell_handle start = Cell_handle ());
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Vertex_handle insert(const Point &p, Locate_type lt, Cell_handle loc,
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int li, int lj);
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#ifndef CGAL_TRIANGULATION_3_DONT_INSERT_RANGE_OF_POINTS_WITH_INFO
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template < class InputIterator >
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std::ptrdiff_t
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insert( InputIterator first, InputIterator last,
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typename boost::enable_if<
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boost::is_convertible<
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typename std::iterator_traits<InputIterator>::value_type,
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Point
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>
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>::type* = NULL
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)
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#else
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template < class InputIterator >
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std::ptrdiff_t
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insert( InputIterator first, InputIterator last)
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#endif //CGAL_TRIANGULATION_3_DONT_INSERT_RANGE_OF_POINTS_WITH_INFO
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{
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size_type n = number_of_vertices();
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std::vector<Point> points (first, last);
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// Spatial sort can only be used with Geom_traits::Point_3: we need an adapter
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typedef typename Geom_traits::Construct_point_3 Construct_point_3;
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typedef typename boost::result_of<const Construct_point_3(const Point&)>::type Ret;
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typedef CGAL::internal::boost_::function_property_map<Construct_point_3, Point, Ret> fpmap;
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typedef CGAL::Spatial_sort_traits_adapter_3<Geom_traits, fpmap> Search_traits_3;
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spatial_sort(points.begin(), points.end(),
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Search_traits_3(
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CGAL::internal::boost_::make_function_property_map<Point, Ret, Construct_point_3>(
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geom_traits().construct_point_3_object()), geom_traits()));
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// hints[i] is the vertex of the previously inserted point in level i.
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// Thanks to spatial sort, they are better hints than what the hierarchy
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// would give us.
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Vertex_handle hints[maxlevel];
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for (typename std::vector<Point>::const_iterator p = points.begin(), end = points.end();
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p != end; ++p)
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{
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int vertex_level = random_level();
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Vertex_handle v = hints[0] = hierarchy[0]->insert (*p, hints[0]);
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Vertex_handle prev = v;
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for (int level = 1; level <= vertex_level; ++level) {
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v = hints[level] = hierarchy[level]->insert (*p, hints[level]);
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set_up_down(v, prev);
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prev = v;
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}
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}
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return number_of_vertices() - n;
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}
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#ifndef CGAL_TRIANGULATION_3_DONT_INSERT_RANGE_OF_POINTS_WITH_INFO
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private:
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//top stands for tuple-or-pair
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template <class Info>
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const Point& top_get_first(const std::pair<Point,Info>& pair) const { return pair.first; }
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template <class Info>
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const Info& top_get_second(const std::pair<Point,Info>& pair) const { return pair.second; }
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template <class Info>
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const Point& top_get_first(const boost::tuple<Point,Info>& tuple) const { return boost::get<0>(tuple); }
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template <class Info>
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const Info& top_get_second(const boost::tuple<Point,Info>& tuple) const { return boost::get<1>(tuple); }
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template<class Construct_bare_point, class Container>
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struct Index_to_Bare_point
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{
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const typename Geom_traits::Point_3& operator()(const std::size_t& i) const
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{
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return cp(c[i]);
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}
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Index_to_Bare_point(const Container& c, const Construct_bare_point& cp)
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: c(c), cp(cp) { }
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const Container& c;
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const Construct_bare_point cp;
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};
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template <class Tuple_or_pair,class InputIterator>
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std::ptrdiff_t insert_with_info(InputIterator first,InputIterator last)
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{
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size_type n = number_of_vertices();
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std::vector<std::size_t> indices;
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std::vector<Point> points;
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std::vector<typename Vertex::Info> infos;
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std::size_t index=0;
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for (InputIterator it=first;it!=last;++it){
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Tuple_or_pair value=*it;
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points.push_back( top_get_first(value) );
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infos.push_back ( top_get_second(value) );
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indices.push_back(index++);
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}
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// We need to sort the points and their info at the same time through
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// the `indices` vector AND spatial sort can only handle Geom_traits::Point_3.
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typedef typename Geom_traits::Construct_point_3 Construct_point_3;
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typedef Index_to_Bare_point<Construct_point_3,
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std::vector<Point> > Access_bare_point;
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typedef typename boost::result_of<const Construct_point_3(const Point&)>::type Ret;
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typedef CGAL::internal::boost_::function_property_map<Access_bare_point, std::size_t, Ret> fpmap;
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typedef CGAL::Spatial_sort_traits_adapter_3<Geom_traits, fpmap> Search_traits_3;
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Access_bare_point accessor(points, geom_traits().construct_point_3_object());
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spatial_sort(indices.begin(), indices.end(),
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Search_traits_3(
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CGAL::internal::boost_::make_function_property_map<
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std::size_t, Ret, Access_bare_point>(accessor),
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geom_traits()));
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// hints[i] is the vertex of the previously inserted point in level i.
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// Thanks to spatial sort, they are better hints than what the hierarchy
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// would give us.
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Vertex_handle hints[maxlevel];
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for (typename std::vector<std::size_t>::const_iterator
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it = indices.begin(), end = indices.end();
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it != end; ++it)
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{
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int vertex_level = random_level();
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Vertex_handle v = hints[0] = hierarchy[0]->insert (points[*it], hints[0]);
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v->info()=infos[*it];
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Vertex_handle prev = v;
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for (int level = 1; level <= vertex_level; ++level) {
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v = hints[level] = hierarchy[level]->insert (points[*it], hints[level]);
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set_up_down(v, prev);
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prev = v;
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}
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}
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return number_of_vertices() - n;
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}
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public:
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template < class InputIterator >
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std::ptrdiff_t
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insert( InputIterator first,
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InputIterator last,
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typename boost::enable_if<
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boost::is_convertible<
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typename std::iterator_traits<InputIterator>::value_type,
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std::pair<Point,typename internal::Info_check<Vertex>::type>
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> >::type* =NULL
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)
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{
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return insert_with_info< std::pair<Point,typename internal::Info_check<Vertex>::type> >(first,last);
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}
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template <class InputIterator_1,class InputIterator_2>
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std::ptrdiff_t
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insert( boost::zip_iterator< boost::tuple<InputIterator_1,InputIterator_2> > first,
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boost::zip_iterator< boost::tuple<InputIterator_1,InputIterator_2> > last,
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typename boost::enable_if<
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boost::mpl::and_<
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boost::is_convertible< typename std::iterator_traits<InputIterator_1>::value_type, Point >,
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boost::is_convertible< typename std::iterator_traits<InputIterator_2>::value_type, typename internal::Info_check<Vertex>::type >
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>
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>::type* =NULL
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)
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{
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return insert_with_info< boost::tuple<Point,typename internal::Info_check<Vertex>::type> >(first,last);
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}
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#endif //CGAL_TRIANGULATION_3_DONT_INSERT_RANGE_OF_POINTS_WITH_INFO
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void remove(Vertex_handle v);
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template < typename InputIterator >
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size_type remove(InputIterator first, InputIterator beyond)
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{
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size_type n = number_of_vertices();
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while (first != beyond) {
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remove(*first);
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++first;
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}
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return n - number_of_vertices();
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}
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template < typename InputIterator >
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size_type remove_cluster(InputIterator first, InputIterator beyond)
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{
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CGAL_triangulation_precondition(!this->does_repeat_in_range(first, beyond));
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CGAL_triangulation_precondition(!this->infinite_vertex_in_range(first, beyond));
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size_type n = this->number_of_vertices();
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std::vector<Vertex_handle> vo(first, beyond), vc;
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int l=0;
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while(1) {
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size_type n = vo.size();
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if(n == 0) break;
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for(size_type i=0; i<n; i++) {
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if(vo[i]->up() != Vertex_handle()) vc.push_back(vo[i]->up());
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}
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hierarchy[l++]->remove_cluster(vo.begin(), vo.end());
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std::swap(vo,vc);
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vc.clear();
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}
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return n - this->number_of_vertices();
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}
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Vertex_handle move_if_no_collision(Vertex_handle v, const Point &p);
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Vertex_handle move(Vertex_handle v, const Point &p);
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public: // some internal methods
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// INSERT REMOVE DISPLACEMENT
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// GIVING NEW FACES
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template <class OutputItCells>
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Vertex_handle insert_and_give_new_cells(const Point &p,
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OutputItCells fit,
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Cell_handle start = Cell_handle() );
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template <class OutputItCells>
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Vertex_handle insert_and_give_new_cells(const Point& p,
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OutputItCells /* fit */,
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Vertex_handle hint)
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{
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return insert_and_give_new_cells(p, hint == Vertex_handle() ?
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this->infinite_cell() : hint->cell());
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}
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template <class OutputItCells>
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Vertex_handle insert_and_give_new_cells(const Point& p,
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Locate_type lt,
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Cell_handle c, int li, int lj,
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OutputItCells fit);
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template <class OutputItCells>
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void remove_and_give_new_cells(Vertex_handle v,
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OutputItCells fit);
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template <class OutputItCells>
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Vertex_handle move_if_no_collision_and_give_new_cells(Vertex_handle v,
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const Point &p, OutputItCells fit);
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public:
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//LOCATE
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Cell_handle locate(const Point& p, Locate_type& lt, int& li, int& lj,
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Vertex_handle hint) const
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{
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return locate(p, lt, li, lj, hint == Vertex_handle() ? this->infinite_cell() : hint->cell());
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}
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Cell_handle locate(const Point& p, Vertex_handle hint) const
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{
|
||
|
return locate(p, hint == Vertex_handle() ? this->infinite_cell() : hint->cell());
|
||
|
}
|
||
|
|
||
|
Cell_handle locate(const Point& p, Locate_type& lt, int& li, int& lj,
|
||
|
Cell_handle start = Cell_handle ()) const;
|
||
|
|
||
|
Cell_handle locate(const Point& p, Cell_handle start = Cell_handle ()) const;
|
||
|
|
||
|
Vertex_handle
|
||
|
nearest_vertex(const Point& p, Cell_handle start = Cell_handle()) const;
|
||
|
|
||
|
protected:
|
||
|
|
||
|
struct locs {
|
||
|
Cell_handle pos;
|
||
|
int li, lj;
|
||
|
Locate_type lt;
|
||
|
};
|
||
|
|
||
|
void locate(const Point& p, Locate_type& lt, int& li, int& lj,
|
||
|
locs pos[maxlevel], Cell_handle start = Cell_handle ()) const;
|
||
|
|
||
|
int random_level();
|
||
|
};
|
||
|
|
||
|
|
||
|
template <class Tr >
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
Triangulation_hierarchy_3(const Geom_traits& traits)
|
||
|
: Tr_Base(traits)
|
||
|
{
|
||
|
hierarchy[0] = this;
|
||
|
for(int i=1;i<maxlevel;++i)
|
||
|
hierarchy[i] = new Tr_Base(traits);
|
||
|
}
|
||
|
|
||
|
// copy constructor duplicates vertices and cells
|
||
|
template <class Tr>
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
Triangulation_hierarchy_3(const Triangulation_hierarchy_3<Tr> &tr)
|
||
|
: Tr_Base(tr)
|
||
|
{
|
||
|
hierarchy[0] = this;
|
||
|
for(int i=1; i<maxlevel; ++i)
|
||
|
hierarchy[i] = new Tr_Base(*tr.hierarchy[i]);
|
||
|
|
||
|
// up and down have been copied in straightforward way
|
||
|
// compute a map at lower level
|
||
|
|
||
|
std::map< Vertex_handle, Vertex_handle > V;
|
||
|
|
||
|
for( Finite_vertices_iterator it = hierarchy[0]->finite_vertices_begin(),
|
||
|
end = hierarchy[0]->finite_vertices_end(); it != end; ++it)
|
||
|
if (it->up() != Vertex_handle())
|
||
|
V[ it->up()->down() ] = it;
|
||
|
|
||
|
for(int j=1; j<maxlevel; ++j) {
|
||
|
for( Finite_vertices_iterator it = hierarchy[j]->finite_vertices_begin(),
|
||
|
end = hierarchy[j]->finite_vertices_end(); it != end; ++it) {
|
||
|
// current it->down() pointer goes in original instead in copied triangulation
|
||
|
set_up_down(it, V[it->down()]);
|
||
|
// make map for next level
|
||
|
if (it->up() != Vertex_handle())
|
||
|
V[ it->up()->down() ] = it;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
void
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
swap(Triangulation_hierarchy_3<Tr> &tr)
|
||
|
{
|
||
|
Tr_Base::swap(tr);
|
||
|
for(int i=1; i<maxlevel; ++i)
|
||
|
std::swap(hierarchy[i], tr.hierarchy[i]);
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
~Triangulation_hierarchy_3()
|
||
|
{
|
||
|
clear();
|
||
|
for(int i=1; i<maxlevel; ++i) {
|
||
|
delete hierarchy[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
void
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
clear()
|
||
|
{
|
||
|
for(int i=0;i<maxlevel;++i)
|
||
|
hierarchy[i]->clear();
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
bool
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
is_valid(bool verbose, int level) const
|
||
|
{
|
||
|
bool result = true;
|
||
|
|
||
|
// verify correctness of triangulation at all levels
|
||
|
for(int i=0; i<maxlevel; ++i)
|
||
|
result = result && hierarchy[i]->is_valid(verbose, level);
|
||
|
|
||
|
// verify that lower level has no down pointers
|
||
|
for( Finite_vertices_iterator it = hierarchy[0]->finite_vertices_begin(),
|
||
|
end = hierarchy[0]->finite_vertices_end(); it != end; ++it)
|
||
|
result = result && (it->down() == Vertex_handle());
|
||
|
|
||
|
// verify that other levels has down pointer and reciprocal link is fine
|
||
|
for(int j=1; j<maxlevel; ++j)
|
||
|
for( Finite_vertices_iterator it = hierarchy[j]->finite_vertices_begin(),
|
||
|
end = hierarchy[j]->finite_vertices_end(); it != end; ++it)
|
||
|
result = result && &*(it) == &*(it->down()->up());
|
||
|
|
||
|
// verify that other levels has down pointer and reciprocal link is fine
|
||
|
for(int k=0; k<maxlevel-1; ++k)
|
||
|
for( Finite_vertices_iterator it = hierarchy[k]->finite_vertices_begin(),
|
||
|
end = hierarchy[k]->finite_vertices_end(); it != end; ++it)
|
||
|
result = result && ( it->up() == Vertex_handle() ||
|
||
|
&*it == &*(it->up())->down() );
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
typename Triangulation_hierarchy_3<Tr>::Vertex_handle
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
insert(const Point &p, Cell_handle start)
|
||
|
{
|
||
|
int vertex_level = random_level();
|
||
|
Locate_type lt;
|
||
|
int i, j;
|
||
|
// locate using hierarchy
|
||
|
locs positions[maxlevel];
|
||
|
locate(p, lt, i, j, positions, start);
|
||
|
// insert at level 0
|
||
|
Vertex_handle vertex = hierarchy[0]->insert(p,
|
||
|
positions[0].lt,
|
||
|
positions[0].pos,
|
||
|
positions[0].li,
|
||
|
positions[0].lj);
|
||
|
Vertex_handle previous = vertex;
|
||
|
Vertex_handle first = vertex;
|
||
|
|
||
|
int level = 1;
|
||
|
while (level <= vertex_level ){
|
||
|
if (positions[level].pos == Cell_handle())
|
||
|
vertex = hierarchy[level]->insert(p);
|
||
|
else
|
||
|
vertex = hierarchy[level]->insert(p,
|
||
|
positions[level].lt,
|
||
|
positions[level].pos,
|
||
|
positions[level].li,
|
||
|
positions[level].lj);
|
||
|
set_up_down(vertex, previous);
|
||
|
previous=vertex;
|
||
|
level++;
|
||
|
}
|
||
|
return first;
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
template <class OutputItCells>
|
||
|
typename Triangulation_hierarchy_3<Tr>::Vertex_handle
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
insert_and_give_new_cells(const Point &p, OutputItCells fit, Cell_handle start)
|
||
|
{
|
||
|
int vertex_level = random_level();
|
||
|
Locate_type lt;
|
||
|
int i, j;
|
||
|
// locate using hierarchy
|
||
|
locs positions[maxlevel];
|
||
|
locate(p, lt, i, j, positions, start);
|
||
|
// insert at level 0
|
||
|
Vertex_handle vertex = hierarchy[0]->insert_and_give_new_cells(p,
|
||
|
positions[0].lt,
|
||
|
positions[0].pos,
|
||
|
positions[0].li,
|
||
|
positions[0].lj,fit);
|
||
|
Vertex_handle previous = vertex;
|
||
|
Vertex_handle first = vertex;
|
||
|
|
||
|
int level = 1;
|
||
|
while (level <= vertex_level ){
|
||
|
if (positions[level].pos == Cell_handle())
|
||
|
vertex = hierarchy[level]->insert(p);
|
||
|
else
|
||
|
vertex = hierarchy[level]->insert(p,
|
||
|
positions[level].lt,
|
||
|
positions[level].pos,
|
||
|
positions[level].li,
|
||
|
positions[level].lj);
|
||
|
set_up_down(vertex, previous);
|
||
|
previous=vertex;
|
||
|
level++;
|
||
|
}
|
||
|
return first;
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
typename Triangulation_hierarchy_3<Tr>::Vertex_handle
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
insert(const Point &p, Locate_type lt, Cell_handle loc, int li, int lj)
|
||
|
{
|
||
|
int vertex_level = random_level();
|
||
|
// insert at level 0
|
||
|
Vertex_handle vertex = hierarchy[0]->insert(p,lt,loc,li,lj);
|
||
|
Vertex_handle previous = vertex;
|
||
|
Vertex_handle first = vertex;
|
||
|
|
||
|
if (vertex_level > 0) {
|
||
|
Locate_type lt;
|
||
|
int i, j;
|
||
|
// locate using hierarchy
|
||
|
locs positions[maxlevel];
|
||
|
locate(p, lt, i, j, positions, vertex->cell());
|
||
|
|
||
|
int level = 1;
|
||
|
while (level <= vertex_level ){
|
||
|
if (positions[level].pos == Cell_handle())
|
||
|
vertex = hierarchy[level]->insert(p);
|
||
|
else
|
||
|
vertex = hierarchy[level]->insert(p,
|
||
|
positions[level].lt,
|
||
|
positions[level].pos,
|
||
|
positions[level].li,
|
||
|
positions[level].lj);
|
||
|
set_up_down(vertex, previous);
|
||
|
previous=vertex;
|
||
|
level++;
|
||
|
}
|
||
|
}
|
||
|
return first;
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
template <class OutputItCells>
|
||
|
typename Triangulation_hierarchy_3<Tr>::Vertex_handle
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
insert_and_give_new_cells(const Point &p, Locate_type lt, Cell_handle loc,
|
||
|
int li, int lj, OutputItCells fit)
|
||
|
{
|
||
|
int vertex_level = random_level();
|
||
|
// insert at level 0
|
||
|
Vertex_handle vertex =
|
||
|
hierarchy[0]->insert_and_give_new_cells(p,lt,loc,li,lj,fit);
|
||
|
Vertex_handle previous = vertex;
|
||
|
Vertex_handle first = vertex;
|
||
|
|
||
|
if (vertex_level > 0) {
|
||
|
Locate_type lt;
|
||
|
int i, j;
|
||
|
// locate using hierarchy
|
||
|
locs positions[maxlevel];
|
||
|
locate(p, lt, i, j, positions, vertex->cell());
|
||
|
|
||
|
int level = 1;
|
||
|
while (level <= vertex_level ){
|
||
|
if (positions[level].pos == Cell_handle())
|
||
|
vertex = hierarchy[level]->insert(p);
|
||
|
else
|
||
|
vertex = hierarchy[level]->insert(p,
|
||
|
positions[level].lt,
|
||
|
positions[level].pos,
|
||
|
positions[level].li,
|
||
|
positions[level].lj);
|
||
|
set_up_down(vertex, previous);
|
||
|
previous=vertex;
|
||
|
level++;
|
||
|
}
|
||
|
}
|
||
|
return first;
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
void
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
remove(Vertex_handle v)
|
||
|
{
|
||
|
CGAL_triangulation_precondition(v != Vertex_handle());
|
||
|
for (int l = 0; l < maxlevel; ++l) {
|
||
|
Vertex_handle u = v->up();
|
||
|
hierarchy[l]->remove(v);
|
||
|
if (u == Vertex_handle())
|
||
|
break;
|
||
|
v = u;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
template <class OutputItCells>
|
||
|
void
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
remove_and_give_new_cells(Vertex_handle v, OutputItCells fit)
|
||
|
{
|
||
|
CGAL_triangulation_precondition(v != Vertex_handle());
|
||
|
CGAL_triangulation_precondition(!is_infinite(v));
|
||
|
for (int l = 0; l < maxlevel; ++l) {
|
||
|
Vertex_handle u = v->up();
|
||
|
if(l) hierarchy[l]->remove(v);
|
||
|
else hierarchy[l]->remove_and_give_new_cells(v, fit);
|
||
|
if (u == Vertex_handle())
|
||
|
break;
|
||
|
v = u;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
typename Triangulation_hierarchy_3<Tr>::Vertex_handle
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
move_if_no_collision(Vertex_handle v, const Point & p)
|
||
|
{
|
||
|
CGAL_triangulation_precondition(!this->is_infinite(v));
|
||
|
if(v->point() == p) return v;
|
||
|
Vertex_handle ans;
|
||
|
for (int l = 0; l < maxlevel; ++l) {
|
||
|
Vertex_handle u = v->up();
|
||
|
if(l) hierarchy[l]->move_if_no_collision(v, p);
|
||
|
else ans = hierarchy[l]->move_if_no_collision(v, p);
|
||
|
if(ans != v) return ans;
|
||
|
if (u == Vertex_handle())
|
||
|
break;
|
||
|
v = u;
|
||
|
}
|
||
|
return ans;
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
typename Triangulation_hierarchy_3<Tr>::Vertex_handle
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
move(Vertex_handle v, const Point & p)
|
||
|
{
|
||
|
CGAL_triangulation_precondition(!this->is_infinite(v));
|
||
|
if(v->point() == p) return v;
|
||
|
Vertex_handle w = move_if_no_collision(v,p);
|
||
|
if(w != v) {
|
||
|
remove(v);
|
||
|
return w;
|
||
|
}
|
||
|
return v;
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
template <class OutputItCells>
|
||
|
typename Triangulation_hierarchy_3<Tr>::Vertex_handle
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
move_if_no_collision_and_give_new_cells(
|
||
|
Vertex_handle v, const Point & p, OutputItCells fit)
|
||
|
{
|
||
|
CGAL_triangulation_precondition(!is_infinite(v));
|
||
|
if(v->point() == p) return v;
|
||
|
Vertex_handle ans;
|
||
|
for (int l = 0; l < maxlevel; ++l) {
|
||
|
Vertex_handle u = v->up();
|
||
|
if(l) hierarchy[l]->move_if_no_collision(v, p);
|
||
|
else ans =
|
||
|
hierarchy[l]->move_if_no_collision_and_give_new_cells(v, p, fit);
|
||
|
if(ans != v) return ans;
|
||
|
if (u == Vertex_handle())
|
||
|
break;
|
||
|
v = u;
|
||
|
}
|
||
|
return ans;
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
inline
|
||
|
typename Triangulation_hierarchy_3<Tr>::Cell_handle
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
locate(const Point& p, Locate_type& lt, int& li, int& lj, Cell_handle start) const
|
||
|
{
|
||
|
if (start != Cell_handle ())
|
||
|
return Tr_Base::locate (p, lt, li, lj, start);
|
||
|
locs positions[maxlevel];
|
||
|
locate(p, lt, li, lj, positions);
|
||
|
return positions[0].pos;
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
inline
|
||
|
typename Triangulation_hierarchy_3<Tr>::Cell_handle
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
locate(const Point& p, Cell_handle start) const
|
||
|
{
|
||
|
if (start != Cell_handle ())
|
||
|
return Tr_Base::locate (p, start);
|
||
|
Locate_type lt;
|
||
|
int li, lj;
|
||
|
return locate(p, lt, li, lj);
|
||
|
}
|
||
|
|
||
|
template <class Tr>
|
||
|
void
|
||
|
Triangulation_hierarchy_3<Tr>::
|
||
|
locate(const Point& p, Locate_type& lt, int& li, int& lj,
|
||
|
locs pos[maxlevel], Cell_handle start) const
|
||
|
{
|
||
|
int level = maxlevel;
|
||
|
|
||
|
// find the highest level with enough vertices
|
||
|
while (hierarchy[--level]->number_of_vertices() < (size_type) minsize) {
|
||
|
if ( ! level)
|
||
|
break; // do not go below 0
|
||
|
}
|
||
|
|
||
|
for (int i=level+1; i<maxlevel; ++i)
|
||
|
pos[i].pos = Cell_handle();
|
||
|
|
||
|
Cell_handle position = Cell_handle();
|
||
|
while(level > 0) {
|
||
|
// locate at that level from "position"
|
||
|
// result is stored in "position" for the next level
|
||
|
pos[level].pos = position = hierarchy[level]->locate(p,
|
||
|
pos[level].lt,
|
||
|
pos[level].li,
|
||
|
pos[level].lj,
|
||
|
position);
|
||
|
// find the nearest vertex.
|
||
|
Vertex_handle nearest = hierarchy[level]->nearest_vertex_in_cell(p, position);
|
||
|
|
||
|
// go at the same vertex on level below
|
||
|
nearest = nearest->down();
|
||
|
position = nearest->cell(); // incident cell
|
||
|
--level;
|
||
|
}
|
||
|
|
||
|
if (start != Cell_handle())
|
||
|
position = start;
|
||
|
|
||
|
pos[0].pos = hierarchy[0]->locate(p, lt, li, lj, position); // at level 0
|
||
|
pos[0].lt = lt;
|
||
|
pos[0].li = li;
|
||
|
pos[0].lj = lj;
|
||
|
}
|
||
|
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template <class Tr>
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typename Triangulation_hierarchy_3<Tr>::Vertex_handle
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Triangulation_hierarchy_3<Tr>::
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nearest_vertex(const Point& p, Cell_handle start) const
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{
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return Tr_Base::nearest_vertex(p, start != Cell_handle() ? start : locate(p));
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}
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template <class Tr>
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int
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Triangulation_hierarchy_3<Tr>::
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random_level()
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{
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boost::geometric_distribution<> proba(1.0/ratio);
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boost::variate_generator<boost::rand48&, boost::geometric_distribution<> > die(random, proba);
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return (std::min)(die(), (int)maxlevel)-1;
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}
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} //namespace CGAL
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#endif // CGAL_TRIANGULATION_HIERARCHY_3_H
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