2022-09-19 13:30:03 +00:00
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#include <QOpenGLFunctions>
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#include <QFile>
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2022-09-20 12:48:22 +00:00
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#include <dust3d/base/debug.h>
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2022-09-19 13:30:03 +00:00
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#include "model_opengl_program.h"
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static const QString &loadShaderSource(const QString &name)
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{
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static std::map<QString, QString> s_shaderSources;
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auto findShader = s_shaderSources.find(name);
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if (findShader != s_shaderSources.end()) {
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return findShader->second;
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}
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QFile file(name);
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file.open(QFile::ReadOnly | QFile::Text);
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QTextStream stream(&file);
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auto insertResult = s_shaderSources.insert({name, stream.readAll()});
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return insertResult.first->second;
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}
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2022-09-20 12:48:22 +00:00
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void ModelOpenGLProgram::addShaderFromResource(QOpenGLShader::ShaderType type, const char *resourceName)
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{
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if (!addShaderFromSourceCode(type, loadShaderSource(resourceName)))
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dust3dDebug << "Failed to addShaderFromResource, resource:" << resourceName << ", " << log().toStdString();
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}
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2022-09-19 13:30:03 +00:00
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void ModelOpenGLProgram::load(bool isCoreProfile)
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{
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if (m_isLoaded)
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return;
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m_isCoreProfile = isCoreProfile;
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if (m_isCoreProfile) {
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2022-09-20 12:48:22 +00:00
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addShaderFromResource(QOpenGLShader::Vertex, ":/shaders/model_core.vert");
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addShaderFromResource(QOpenGLShader::Fragment, ":/shaders/model_core.frag");
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2022-09-19 13:30:03 +00:00
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} else {
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2022-09-20 12:48:22 +00:00
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addShaderFromResource(QOpenGLShader::Vertex, ":/shaders/model.vert");
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addShaderFromResource(QOpenGLShader::Fragment, ":/shaders/model.frag");
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2022-09-19 13:30:03 +00:00
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}
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bindAttributeLocation("vertex", 0);
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bindAttributeLocation("normal", 1);
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bindAttributeLocation("color", 2);
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bindAttributeLocation("texCoord", 3);
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bindAttributeLocation("metalness", 4);
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bindAttributeLocation("roughness", 5);
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bindAttributeLocation("tangent", 6);
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bindAttributeLocation("alpha", 7);
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link();
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bind();
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m_isLoaded = true;
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}
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2022-09-20 12:48:22 +00:00
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int ModelOpenGLProgram::getUniformLocationByName(const char *name)
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{
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auto findLocation = m_uniformLocationMap.find(name);
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if (findLocation != m_uniformLocationMap.end())
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return findLocation->second;
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int location = uniformLocation(name);
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m_uniformLocationMap.insert({std::string(name), location});
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return location;
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}
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