818 lines
24 KiB
Plaintext
818 lines
24 KiB
Plaintext
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\input texinfo
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@iftex
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@afourpaper
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@headings double
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@end iftex
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@titlepage
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@afourpaper
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@sp 7
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@center @titlefont{QuickJS Javascript Engine}
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@sp 3
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@end titlepage
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@setfilename spec.info
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@settitle QuickJS Javascript Engine
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@contents
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@chapter Introduction
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QuickJS is a small and embeddable Javascript engine. It supports the
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ES2019 specification including modules, asynchronous
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generators and proxies.
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It optionally supports mathematical extensions such as big integers
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(BigInt), big floating point numbers (BigFloat) and operator
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overloading.
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@section Main Features
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@itemize
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@item Small and easily embeddable: just a few C files, no external dependency, 180 KiB of x86 code for a simple ``hello world'' program.
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@item Fast interpreter with very low startup time: runs the 56000 tests of the ECMAScript Test Suite@footnote{@url{https://github.com/tc39/test262}} in about 100 seconds on a single core of a desktop PC. The complete life cycle of a runtime instance completes in less than 300 microseconds.
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@item Almost complete ES2019 support including modules, asynchronous
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generators and full Annex B support (legacy web compatibility).
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@item Passes 100% of the ECMAScript Test Suite tests.
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@item Can compile Javascript sources to executables with no external dependency.
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@item Garbage collection using reference counting (to reduce memory usage and have deterministic behavior) with cycle removal.
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@item Mathematical extensions: BigInt, BigFloat, operator overloading, bigint mode, math mode.
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@item Command line interpreter with contextual colorization and completion implemented in Javascript.
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@item Small built-in standard library with C library wrappers.
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@end itemize
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@chapter Usage
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@section Installation
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A Makefile is provided to compile the engine on Linux or MacOS/X. A
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preliminary Windows support is available thru cross compilation on a
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Linux host with the MingGW tools.
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Edit the top of the @code{Makefile} if you wish to select specific
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options then run @code{make}.
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You can type @code{make install} as root if you wish to install the binaries and support files to
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@code{/usr/local} (this is not necessary to use QuickJS).
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@section Quick start
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@code{qjs} is the command line interpreter (Read-Eval-Print Loop). You can pass
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Javascript files and/or expressions as arguments to execute them:
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@example
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./qjs examples/hello.js
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@end example
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@code{qjsc} is the command line compiler:
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@example
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./qjsc -o hello examples/hello.js
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./hello
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@end example
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generates a @code{hello} executable with no external dependency.
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@code{qjsbn} and @code{qjscbn} are the corresponding interpreter and
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compiler with the mathematical extensions:
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@example
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./qjsbn examples/pi.js 1000
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@end example
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displays 1000 digits of PI.
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@example
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./qjsbnc -o pi examples/pi.js
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./pi 1000
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@end example
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compiles and executes the PI program.
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@section Command line options
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@subsection @code{qjs} interpreter
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@verbatim
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usage: qjs [options] [files]
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@end verbatim
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Options are:
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@table @code
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@item -h
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@item --help
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List options.
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@item -e @code{EXPR}
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@item --eval @code{EXPR}
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Evaluate EXPR.
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@item -i
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@item --interactive
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Go to interactive mode (it is not the default when files are provided on the command line).
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@item -m
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@item --module
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Load as ES6 module (default if .mjs file extension).
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@end table
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Advanced options are:
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@table @code
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@item -d
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@item --dump
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Dump the memory usage stats.
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@item -q
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@item --quit
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just instantiate the interpreter and quit.
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@end table
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@subsection @code{qjsc} compiler
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@verbatim
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usage: qjsc [options] [files]
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@end verbatim
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Options are:
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@table @code
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@item -c
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Only output bytecode in a C file. The default is to output an executable file.
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@item -e
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Output @code{main()} and bytecode in a C file. The default is to output an
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executable file.
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@item -o output
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Set the output filename (default = @file{out.c} or @file{a.out}).
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@item -N cname
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Set the C name of the generated data.
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@item -m
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Compile as Javascript module (default if @file{.mjs} extension).
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@item -M module_name[,cname]
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Add initialization code for an external C module. See the
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@code{c_module} example.
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@item -x
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Byte swapped output (only used for cross compilation).
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@item -flto
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Use link time optimization. The compilation is slower but the
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executable is smaller and faster. This option is automatically set
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when the @code{-fno-x} options are used.
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@item -fno-[eval|string-normalize|regexp|json|proxy|map|typedarray|promise]
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Disable selected language features to produce a smaller executable file.
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@end table
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@section @code{qjscalc} application
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The @code{qjscalc} application is a superset of the @code{qjsbn}
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command line interpreter implementing a Javascript calculator with
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arbitrarily large integer and floating point numbers, fractions,
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complex numbers, polynomials and matrices. The source code is in
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@file{qjscalc.js}. More documentation and a web version are available at
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@url{http://numcalc.com}.
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@section Built-in tests
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Run @code{make test} to run the few built-in tests included in the
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QuickJS archive.
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@section Test262 (ECMAScript Test Suite)
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A test262 runner is included in the QuickJS archive.
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For reference, the full test262 tests are provided in the archive
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@file{qjs-tests-yyyy-mm-dd.tar.xz}. You just need to untar it into the
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QuickJS source code directory.
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Alternatively, the test262 tests can be installed with:
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@example
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git clone https://github.com/tc39/test262.git test262
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cd test262
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git checkout 94b1e80ab3440413df916cd56d29c5a2fa2ac451
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patch -p1 < ../tests/test262.patch
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cd ..
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@end example
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The patch adds the implementation specific @code{harness} functions
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and optimizes the inefficient RegExp character classes and Unicode
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property escapes tests (the tests themselves are not modified, only a
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slow string initialization function is optimized).
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The tests can be run with
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@example
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make test2
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@end example
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For more information, run @code{./run-test262} to see the options of
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the test262 runner. The configuration files @code{test262.conf} and
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@code{test262bn.conf} contain the options to run the various tests.
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@chapter Specifications
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@section Language support
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@subsection ES2019 support
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The ES2019 specification
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@footnote{@url{https://tc39.github.io/ecma262/}} is almost fully
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supported including the Annex B (legacy web compatibility) and the
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Unicode related features. The following features are not supported
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yet:
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@itemize
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@item Realms (althougth the C API supports different runtimes and contexts)
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@item Tail calls@footnote{We believe the current specification of tails calls is too complicated and presents limited practical interests.}
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@end itemize
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@subsection JSON
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The JSON parser is currently more tolerant than the specification.
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@subsection ECMA402
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ECMA402 (Internationalization API) is not supported.
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@subsection Extensions
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@itemize
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@item The directive @code{"use strip"} indicates that the debug information (including the source code of the functions) should not be retained to save memory. As @code{"use strict"}, the directive can be global to a script or local to a function.
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@item The first line of a script beginning with @code{#!} is ignored.
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@end itemize
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@subsection Mathematical extensions
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The mathematical extensions are available in the @code{qjsbn} version and are fully
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backward compatible with standard Javascript. See @code{jsbignum.pdf}
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for more information.
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@itemize
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@item The @code{BigInt} (big integers) TC39 proposal is supported.
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@item @code{BigFloat} support: arbitrary large floating point numbers in base 2.
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@item Operator overloading.
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@item The directive @code{"use bigint"} enables the bigint mode where integers are @code{BigInt} by default.
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@item The directive @code{"use math"} enables the math mode where the division and power operators on integers produce fractions. Floating point literals are @code{BigFloat} by default and integers are @code{BigInt} by default.
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@end itemize
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@section Modules
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ES6 modules are fully supported. The default name resolution is the
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following:
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@itemize
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@item Module names with a leading @code{.} or @code{..} are relative
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to the current module path.
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@item Module names without a leading @code{.} or @code{..} are system
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modules, such as @code{std} or @code{os}.
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@item Module names ending with @code{.so} are native modules using the
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QuickJS C API.
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@end itemize
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@section Standard library
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The standard library is included by default in the command line
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interpreter. It contains the two modules @code{std} and @code{os} and
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a few global objects.
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@subsection Global objects
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@table @code
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@item scriptArgs
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Provides the command line arguments. The first argument is the script name.
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@item print(...args)
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Print the arguments separated by spaces and a trailing newline.
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@item console.log(...args)
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Same as print().
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@end table
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@subsection @code{std} module
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The @code{std} module provides wrappers to the libc @file{stdlib.h}
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and @file{stdio.h} and a few other utilities.
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Available exports:
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@table @code
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@item exit(n)
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Exit the process.
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@item evalScript(str)
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Evaluate the string @code{str} as a script (global eval).
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@item loadScript(filename)
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Evaluate the file @code{filename} as a script (global eval).
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@item Error(errno)
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@code{std.Error} constructor. Error instances contain the field
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@code{errno} (error code) and @code{message} (result of
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@code{std.Error.strerror(errno)}).
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The constructor contains the following fields:
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@table @code
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@item EINVAL
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@item EIO
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@item EACCES
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@item EEXIST
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@item ENOSPC
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@item ENOSYS
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@item EBUSY
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@item ENOENT
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@item EPERM
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@item EPIPE
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Integer value of common errors (additional error codes may be defined).
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@item strerror(errno)
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Return a string that describes the error @code{errno}.
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@end table
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@item open(filename, flags)
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Open a file (wrapper to the libc @code{fopen()}). Throws
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@code{std.Error} in case of I/O error.
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@item tmpfile()
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Open a temporary file. Throws @code{std.Error} in case of I/O error.
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@item puts(str)
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Equivalent to @code{std.out.puts(str)}.
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@item printf(fmt, ...args)
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Equivalent to @code{std.out.printf(fmt, ...args)}
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@item sprintf(fmt, ...args)
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Equivalent to the libc sprintf().
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@item in
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@item out
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@item err
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Wrappers to the libc file @code{stdin}, @code{stdout}, @code{stderr}.
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@item SEEK_SET
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@item SEEK_CUR
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@item SEEK_END
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Constants for seek().
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@item global
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Reference to the global object.
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@item gc()
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Manually invoke the cycle removal algorithm. The cycle removal
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algorithm is automatically started when needed, so this function is
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useful in case of specific memory constraints or for testing.
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@item getenv(name)
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Return the value of the environment variable @code{name} or
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@code{undefined} if it is not defined.
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@end table
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FILE prototype:
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@table @code
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@item close()
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Close the file.
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@item puts(str)
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Outputs the string with the UTF-8 encoding.
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@item printf(fmt, ...args)
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Formatted printf, same formats as the libc printf.
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@item flush()
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Flush the buffered file.
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@item seek(offset, whence)
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Seek to a give file position (whence is @code{std.SEEK_*}). Throws a
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@code{std.Error} in case of I/O error.
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@item tell()
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Return the current file position.
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@item eof()
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Return true if end of file.
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@item fileno()
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Return the associated OS handle.
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@item read(buffer, position, length)
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Read @code{length} bytes from the file to the ArrayBuffer @code{buffer} at byte
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position @code{position} (wrapper to the libc @code{fread}).
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@item write(buffer, position, length)
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Write @code{length} bytes to the file from the ArrayBuffer @code{buffer} at byte
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position @code{position} (wrapper to the libc @code{fread}).
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@item getline()
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Return the next line from the file, assuming UTF-8 encoding, excluding
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the trailing line feed.
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@item getByte()
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Return the next byte from the file.
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@item putByte(c)
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Write one byte to the file.
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@end table
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@subsection @code{os} module
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The @code{os} module provides Operating System specific functions:
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@itemize
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@item low level file access
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@item signals
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@item timers
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@item asynchronous I/O
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@end itemize
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The OS functions usually return 0 if OK or an OS specific negative
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error code.
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Available exports:
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@table @code
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@item open(filename, flags, mode = 0o666)
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Open a file. Return a handle or < 0 if error.
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@item O_RDONLY
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@item O_WRONLY
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@item O_RDWR
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@item O_APPEND
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@item O_CREAT
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@item O_EXCL
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@item O_TRUNC
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POSIX open flags.
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@item O_TEXT
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(Windows specific). Open the file in text mode. The default is binary mode.
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@item close(fd)
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Close the file handle @code{fd}.
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@item seek(fd, offset, whence)
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Seek in the file. Use @code{std.SEEK_*} for @code{whence}.
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@item read(fd, buffer, offset, length)
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||
|
Read @code{length} bytes from the file handle @code{fd} to the
|
||
|
ArrayBuffer @code{buffer} at byte position @code{offset}.
|
||
|
Return the number of read bytes or < 0 if error.
|
||
|
|
||
|
@item write(fd, buffer, offset, length)
|
||
|
Write @code{length} bytes to the file handle @code{fd} from the
|
||
|
ArrayBuffer @code{buffer} at byte position @code{offset}.
|
||
|
Return the number of written bytes or < 0 if error.
|
||
|
|
||
|
@item isatty(fd)
|
||
|
Return @code{true} is @code{fd} is a TTY (terminal) handle.
|
||
|
|
||
|
@item ttyGetWinSize(fd)
|
||
|
Return the TTY size as @code{[width, height]} or @code{null} if not available.
|
||
|
|
||
|
@item ttySetRaw(fd)
|
||
|
Set the TTY in raw mode.
|
||
|
|
||
|
@item remove(filename)
|
||
|
Remove a file. Return 0 if OK or < 0 if error.
|
||
|
|
||
|
@item rename(oldname, newname)
|
||
|
Rename a file. Return 0 if OK or < 0 if error.
|
||
|
|
||
|
@item setReadHandler(fd, func)
|
||
|
Add a read handler to the file handle @code{fd}. @code{func} is called
|
||
|
each time there is data pending for @code{fd}. A single read handler
|
||
|
per file handle is supported. Use @code{func = null} to remove the
|
||
|
hander.
|
||
|
|
||
|
@item setWriteHandler(fd, func)
|
||
|
Add a write handler to the file handle @code{fd}. @code{func} is
|
||
|
called each time data can be written to @code{fd}. A single write
|
||
|
handler per file handle is supported. Use @code{func = null} to remove
|
||
|
the hander.
|
||
|
|
||
|
@item signal(signal, func)
|
||
|
Call the function @code{func} when the signal @code{signal}
|
||
|
happens. Only a single handler per signal number is supported. Use
|
||
|
@code{null} to set the default handler or @code{undefined} to ignore
|
||
|
the signal.
|
||
|
|
||
|
@item SIGINT
|
||
|
@item SIGABRT
|
||
|
@item SIGFPE
|
||
|
@item SIGILL
|
||
|
@item SIGSEGV
|
||
|
@item SIGTERM
|
||
|
POSIX signal numbers.
|
||
|
|
||
|
@item setTimeout(delay, func)
|
||
|
Call the function @code{func} after @code{delay} ms. Return a handle
|
||
|
to the timer.
|
||
|
|
||
|
@item clearTimer(handle)
|
||
|
Cancel a timer.
|
||
|
|
||
|
@item platform
|
||
|
Return a string representing the platform: @code{"linux"}, @code{"darwin"},
|
||
|
@code{"win32"} or @code{"js"}.
|
||
|
|
||
|
@end table
|
||
|
|
||
|
@section QuickJS C API
|
||
|
|
||
|
The C API was designed to be simple and efficient. The C API is
|
||
|
defined in the header @code{quickjs.h}.
|
||
|
|
||
|
@subsection Runtime and contexts
|
||
|
|
||
|
@code{JSRuntime} represents a Javascript runtime corresponding to an
|
||
|
object heap. Several runtimes can exist at the same time but they
|
||
|
cannot exchange objects. Inside a given runtime, no multi-threading is
|
||
|
supported.
|
||
|
|
||
|
@code{JSContext} represents a Javascript context (or Realm). Each
|
||
|
JSContext has its own global objects and system objects. There can be
|
||
|
several JSContexts per JSRuntime and they can share objects, similary
|
||
|
to frames of the same origin sharing Javascript objects in a
|
||
|
web browser.
|
||
|
|
||
|
@subsection JSValue
|
||
|
|
||
|
@code{JSValue} represents a Javascript value which can be a primitive
|
||
|
type or an object. Reference counting is used, so it is important to
|
||
|
explicitely duplicate (@code{JS_DupValue()}, increment the reference
|
||
|
count) or free (@code{JS_FreeValue()}, decrement the reference count)
|
||
|
JSValues.
|
||
|
|
||
|
@subsection C functions
|
||
|
|
||
|
C functions can be created with
|
||
|
@code{JS_NewCFunction()}. @code{JS_SetPropertyFunctionList()} is a
|
||
|
shortcut to easily add functions, setters and getters properties to a
|
||
|
given object.
|
||
|
|
||
|
Unlike other embedded Javascript engines, there is no implicit stack,
|
||
|
so C functions get their parameters as normal C parameters. As a
|
||
|
general rule, C functions take constant @code{JSValue}s as parameters
|
||
|
(so they don't need to free them) and return a newly allocated (=live)
|
||
|
@code{JSValue}.
|
||
|
|
||
|
@subsection Exceptions
|
||
|
|
||
|
Exceptions: most C functions can return a Javascript exception. It
|
||
|
must be explicitely tested and handled by the C code. The specific
|
||
|
@code{JSValue} @code{JS_EXCEPTION} indicates that an exception
|
||
|
occured. The actual exception object is stored in the
|
||
|
@code{JSContext} and can be retrieved with @code{JS_GetException()}.
|
||
|
|
||
|
@subsection Script evaluation
|
||
|
|
||
|
Use @code{JS_Eval()} to evaluate a script or module source.
|
||
|
|
||
|
If the script or module was compiled to bytecode with @code{qjsc},
|
||
|
@code{JS_EvalBinary()} achieves the same result. The advantage is that
|
||
|
no compilation is needed so it is faster and smaller because the compiler
|
||
|
can be removed from the executable if no @code{eval} is required.
|
||
|
|
||
|
Note: the bytecode format is linked to a given QuickJS
|
||
|
version. Moreover, no security check is done before its
|
||
|
execution. Hence the bytecode should not be loaded from untrusted
|
||
|
sources. That's why there is no option to output the bytecode to a
|
||
|
binary file in @code{qjsc}.
|
||
|
|
||
|
@subsection JS Classes
|
||
|
|
||
|
C opaque data can be attached to a Javascript object. The type of the
|
||
|
C opaque data is determined with the class ID (@code{JSClassID}) of
|
||
|
the object. Hence the first step is to register a new class ID and JS
|
||
|
class (@code{JS_NewClassID()}, @code{JS_NewClass()}). Then you can
|
||
|
create objects of this class with @code{JS_NewObjectClass()} and get or
|
||
|
set the C opaque point with
|
||
|
@code{JS_GetOpaque()}/@code{JS_SetOpaque()}.
|
||
|
|
||
|
When defining a new JS class, it is possible to declare a finalizer
|
||
|
which is called when the object is destroyed. A @code{gc_mark} method
|
||
|
can be provided so that the cycle removal algorithm can find the other
|
||
|
objects referenced by this object. Other methods are available to
|
||
|
define exotic object behaviors.
|
||
|
|
||
|
The Class ID are globally allocated (i.e. for all runtimes). The
|
||
|
JSClass are allocated per @code{JSRuntime}. @code{JS_SetClassProto()}
|
||
|
is used to define a prototype for a given class in a given
|
||
|
JSContext. @code{JS_NewObjectClass()} sets this prototype in the
|
||
|
created object.
|
||
|
|
||
|
Examples are available in @file{js_libc.c}.
|
||
|
|
||
|
@subsection C Modules
|
||
|
|
||
|
Native ES6 modules are supported and can be dynamically or statically
|
||
|
linked. Look at the @file{test_bjson} and @file{bjson.so}
|
||
|
examples. The standard library @file{js_libc.c} is also a good example
|
||
|
of a native module.
|
||
|
|
||
|
@subsection Memory handling
|
||
|
|
||
|
Use @code{JS_SetMemoryLimit()} to set a global memory allocation limit
|
||
|
to a given JSRuntime.
|
||
|
|
||
|
Custom memory allocation functions can be provided with
|
||
|
@code{JS_NewRuntime2()}.
|
||
|
|
||
|
The maximum system stack size can be set with @code{JS_SetMaxStackSize()}.
|
||
|
|
||
|
@subsection Execution timeout and interrupts
|
||
|
|
||
|
Use @code{JS_SetInterruptHandler()} to set a callback which is
|
||
|
regularly called by the engine when it is executing code. This
|
||
|
callback can be used to implement an execution timeout.
|
||
|
|
||
|
It is used by the command line interpreter to implement a
|
||
|
@code{Ctrl-C} handler.
|
||
|
|
||
|
@chapter Internals
|
||
|
|
||
|
@section Bytecode
|
||
|
|
||
|
The compiler generates bytecode directly with no intermediate
|
||
|
representation such as a parse tree, hence it is very fast. Several
|
||
|
optimizations passes are done over the generated bytecode.
|
||
|
|
||
|
A stack-based bytecode was chosen because it is simple and generates
|
||
|
compact code.
|
||
|
|
||
|
For each function, the maximum stack size is computed at compile time so that
|
||
|
no runtime stack overflow tests are needed.
|
||
|
|
||
|
A separate compressed line number table is maintained for the debug
|
||
|
information.
|
||
|
|
||
|
Access to closure variables is optimized and is almost as fast as local
|
||
|
variables.
|
||
|
|
||
|
Direct @code{eval} in strict mode is optimized.
|
||
|
|
||
|
@section Executable generation
|
||
|
|
||
|
@subsection @code{qjsc} compiler
|
||
|
|
||
|
The @code{qjsc} compiler generates C sources from Javascript files. By
|
||
|
default the C sources are compiled with the system compiler
|
||
|
(@code{gcc} or @code{clang}).
|
||
|
|
||
|
The generated C source contains the bytecode of the compiled functions
|
||
|
or modules. If a full complete executable is needed, it also
|
||
|
contains a @code{main()} function with the necessary C code to initialize the
|
||
|
Javascript engine and to load and execute the compiled functions and
|
||
|
modules.
|
||
|
|
||
|
Javascript code can be mixed with C modules.
|
||
|
|
||
|
In order to have smaller executables, specific Javascript features can
|
||
|
be disabled, in particular @code{eval} or the regular expressions. The
|
||
|
code removal relies on the Link Time Optimization of the system
|
||
|
compiler.
|
||
|
|
||
|
@subsection Binary JSON
|
||
|
|
||
|
@code{qjsc} works by compiling scripts or modules and then serializing
|
||
|
them to a binary format. A subset of this format (without functions or
|
||
|
modules) can be used as binary JSON. The example @file{test_bjson.js}
|
||
|
shows how to use it.
|
||
|
|
||
|
Warning: the binary JSON format may change without notice, so it
|
||
|
should not be used to store persistent data. The @file{test_bjson.js}
|
||
|
example is only used to test the binary object format functions.
|
||
|
|
||
|
@section Runtime
|
||
|
|
||
|
@subsection Strings
|
||
|
|
||
|
Strings are stored either as an 8 bit or a 16 bit array of
|
||
|
characters. Hence random access to characters is always fast.
|
||
|
|
||
|
The C API provides functions to convert Javascript Strings to C UTF-8 encoded
|
||
|
strings. The most common case where the Javascript string contains
|
||
|
only ASCII characters involves no copying.
|
||
|
|
||
|
@subsection Objects
|
||
|
|
||
|
The object shapes (object prototype, property names and flags) are shared
|
||
|
between objects to save memory.
|
||
|
|
||
|
Arrays with no holes (except at the end of the array) are optimized.
|
||
|
|
||
|
TypedArray accesses are optimized.
|
||
|
|
||
|
@subsection Atoms
|
||
|
|
||
|
Object property names and some strings are stored as Atoms (unique
|
||
|
strings) to save memory and allow fast comparison. Atoms are
|
||
|
represented as a 32 bit integer. Half of the atom range is reserved for
|
||
|
immediate integer literals from @math{0} to @math{2^{31}-1}.
|
||
|
|
||
|
@subsection Numbers
|
||
|
|
||
|
Numbers are represented either as 32-bit signed integers or 64-bit IEEE-754
|
||
|
floating point values. Most operations have fast paths for the 32-bit
|
||
|
integer case.
|
||
|
|
||
|
@subsection Garbage collection
|
||
|
|
||
|
Reference counting is used to free objects automatically and
|
||
|
deterministically. A separate cycle removal pass is done when the allocated
|
||
|
memory becomes too large. The cycle removal algorithm only uses the
|
||
|
reference counts and the object content, so no explicit garbage
|
||
|
collection roots need to be manipulated in the C code.
|
||
|
|
||
|
@subsection JSValue
|
||
|
|
||
|
It is a Javascript value which can be a primitive type (such as
|
||
|
Number, String, ...) or an Object. NaN boxing is used in the 32-bit version
|
||
|
to store 64-bit floating point numbers. The representation is
|
||
|
optimized so that 32-bit integers and reference counted values can be
|
||
|
efficiently tested.
|
||
|
|
||
|
In 64-bit code, JSValue are 128-bit large and no NaN boxing is used. The
|
||
|
rationale is that in 64-bit code memory usage is less critical.
|
||
|
|
||
|
In both cases (32 or 64 bits), JSValue exactly fits two CPU registers,
|
||
|
so it can be efficiently returned by C functions.
|
||
|
|
||
|
@subsection Function call
|
||
|
|
||
|
The engine is optimized so that function calls are fast. The system
|
||
|
stack holds the Javascript parameters and local variables.
|
||
|
|
||
|
@section RegExp
|
||
|
|
||
|
A specific regular expression engine was developped. It is both small
|
||
|
and efficient and supports all the ES2019 features including the
|
||
|
Unicode properties. As the Javascript compiler, it directly generates
|
||
|
bytecode without a parse tree.
|
||
|
|
||
|
Backtracking with an explicit stack is used so that there is no
|
||
|
recursion on the system stack. Simple quantizers are specifically
|
||
|
optimized to avoid recursions.
|
||
|
|
||
|
Infinite recursions coming from quantizers with empty terms are
|
||
|
avoided.
|
||
|
|
||
|
The full regexp library weights about 15 KiB (x86 code), excluding the
|
||
|
Unicode library.
|
||
|
|
||
|
@section Unicode
|
||
|
|
||
|
A specific Unicode library was developped so that there is no
|
||
|
dependency on an external large Unicode library such as ICU. All the
|
||
|
Unicode tables are compressed while keeping a reasonnable access
|
||
|
speed.
|
||
|
|
||
|
The library supports case conversion, Unicode normalization, Unicode
|
||
|
script queries, Unicode general category queries and all Unicode
|
||
|
binary properties.
|
||
|
|
||
|
The full Unicode library weights about 45 KiB (x86 code).
|
||
|
|
||
|
@section BigInt and BigFloat
|
||
|
|
||
|
BigInt and BigFloat are implemented with the @code{libbf}
|
||
|
library@footnote{@url{https://bellard.org/libbf}}. It weights about 60
|
||
|
KiB (x86 code) and provides arbitrary precision IEEE 754 floating
|
||
|
point operations and transcendental functions with exact rounding.
|
||
|
|
||
|
@chapter License
|
||
|
|
||
|
QuickJS is released under the MIT license.
|
||
|
|
||
|
Unless otherwise specified, the QuickJS sources are copyright Fabrice
|
||
|
Bellard and Charlie Gordon.
|
||
|
|
||
|
@bye
|