2018-11-05 15:47:21 +00:00
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#ifndef DUST3D_POSE_DOCUMENT_H
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#define DUST3D_POSE_DOCUMENT_H
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#include <map>
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#include <QString>
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#include <deque>
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#include "skeletondocument.h"
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#include "rigger.h"
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struct PoseHistoryItem
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{
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std::map<QString, std::map<QString, QString>> parameters;
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};
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class PoseDocument : public SkeletonDocument
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{
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Q_OBJECT
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signals:
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void turnaroundChanged();
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void cleanup();
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void nodeAdded(QUuid nodeId);
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void edgeAdded(QUuid edgeId);
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void nodeOriginChanged(QUuid nodeId);
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void parametersChanged();
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2019-06-17 12:49:08 +00:00
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void sideVisibleStateChanged(SkeletonSide side);
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void partVisibleStateChanged(QUuid partId);
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2018-11-05 15:47:21 +00:00
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public:
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bool undoable() const override;
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bool redoable() const override;
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bool hasPastableNodesInClipboard() const override;
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bool originSettled() const override;
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bool isNodeEditable(QUuid nodeId) const override;
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bool isEdgeEditable(QUuid edgeId) const override;
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2019-03-03 00:05:13 +00:00
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bool isNodeDeactivated(QUuid nodeId) const override;
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bool isEdgeDeactivated(QUuid edgeId) const override;
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2018-11-05 15:47:21 +00:00
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void copyNodes(std::set<QUuid> nodeIdSet) const override;
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void updateTurnaround(const QImage &image);
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2019-03-03 00:05:13 +00:00
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void updateOtherFramesParameters(const std::vector<std::map<QString, std::map<QString, QString>>> &otherFramesParameters);
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2018-11-05 15:47:21 +00:00
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void reset();
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2018-11-09 03:20:48 +00:00
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void toParameters(std::map<QString, std::map<QString, QString>> ¶meters, const std::set<QUuid> &limitNodeIds=std::set<QUuid>()) const;
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2018-11-05 15:47:21 +00:00
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void fromParameters(const std::vector<RiggerBone> *rigBones,
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const std::map<QString, std::map<QString, QString>> ¶meters);
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2019-06-17 12:49:08 +00:00
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bool isSideVisible(SkeletonSide side);
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2018-11-05 15:47:21 +00:00
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public slots:
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void saveHistoryItem();
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2018-11-09 03:20:48 +00:00
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void clearHistories();
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2018-11-05 15:47:21 +00:00
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void undo() override;
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void redo() override;
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void paste() override;
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void moveNodeBy(QUuid nodeId, float x, float y, float z);
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void setNodeOrigin(QUuid nodeId, float x, float y, float z);
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2018-11-09 23:56:58 +00:00
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void switchChainSide(const std::set<QUuid> nodeIds);
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2019-06-17 12:49:08 +00:00
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void setSideVisiableState(SkeletonSide side, bool visible);
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2018-11-05 15:47:21 +00:00
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public:
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static const float m_nodeRadius;
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static const float m_groundPlaneHalfThickness;
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2018-11-07 08:02:55 +00:00
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static const bool m_hideRootAndVirtual;
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2018-11-07 14:48:24 +00:00
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static const float m_outcomeScaleFactor;
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2018-11-05 15:47:21 +00:00
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private:
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2018-11-09 23:56:58 +00:00
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QString findBoneNameByNodeId(const QUuid &nodeId);
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2018-11-10 16:05:49 +00:00
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float findFootBottomY() const;
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2019-03-03 00:05:13 +00:00
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void parametersToNodes(const std::vector<RiggerBone> *rigBones,
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std::map<QString, std::pair<QUuid, QUuid>> *boneNameToIdsMap,
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2019-06-17 12:49:08 +00:00
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std::map<SkeletonSide, QUuid> *m_partIdMap,
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2019-03-03 00:05:13 +00:00
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bool isOther=false);
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2019-06-10 09:25:35 +00:00
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void updateBonesFromParameters(std::vector<RiggerBone> *bones,
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const std::map<QString, std::map<QString, QString>> ¶meters,
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float firstSpineBoneLength,
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2019-06-10 13:41:40 +00:00
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const QVector3D &firstSpineBonePosition,
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const QVector3D &neckJoint1BoneDirection);
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2018-11-09 23:56:58 +00:00
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2018-11-05 15:47:21 +00:00
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std::map<QString, std::pair<QUuid, QUuid>> m_boneNameToIdsMap;
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2019-06-17 12:49:08 +00:00
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std::map<SkeletonSide, QUuid> m_partIdMap;
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2018-11-05 15:47:21 +00:00
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std::deque<PoseHistoryItem> m_undoItems;
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std::deque<PoseHistoryItem> m_redoItems;
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std::vector<RiggerBone> m_riggerBones;
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2019-03-03 00:05:13 +00:00
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std::vector<std::map<QString, std::map<QString, QString>>> m_otherFramesParameters;
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std::set<QUuid> m_otherIds;
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2019-06-17 12:49:08 +00:00
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std::set<SkeletonSide> m_hiddenSides;
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2018-11-07 08:02:55 +00:00
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static float fromOutcomeX(float x);
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static float toOutcomeX(float x);
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static float fromOutcomeY(float y);
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static float toOutcomeY(float y);
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static float fromOutcomeZ(float z);
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static float toOutcomeZ(float z);
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2019-06-10 09:25:35 +00:00
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static void firstSpinePositionAndLengthFromParameters(const std::map<QString, std::map<QString, QString>> ¶meters,
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float *length, QVector3D *position);
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2019-06-10 13:41:40 +00:00
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static void neckJoint1DirectionFromParameters(const std::map<QString, std::map<QString, QString>> ¶meters,
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QVector3D *direction);
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2018-11-05 15:47:21 +00:00
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};
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#endif
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