35 lines
1.5 KiB
C++
35 lines
1.5 KiB
C++
|
#include "material.h"
|
||
|
#include "image_forever.h"
|
||
|
|
||
|
void initializeMaterialTexturesFromSnapshot(const dust3d::Snapshot &snapshot,
|
||
|
const dust3d::Uuid &materialId,
|
||
|
MaterialTextures &materialTextures,
|
||
|
float &tileScale)
|
||
|
{
|
||
|
auto materialIdString = materialId.toString();
|
||
|
for (const auto &materialItem: snapshot.materials) {
|
||
|
if (materialIdString != dust3d::String::valueOrEmpty(materialItem.first, "id"))
|
||
|
continue;
|
||
|
for (const auto &layer: materialItem.second) {
|
||
|
//FIXME: Only support one layer currently
|
||
|
auto findTileScale = layer.first.find("tileScale");
|
||
|
if (findTileScale != layer.first.end())
|
||
|
tileScale = dust3d::String::toFloat(findTileScale->second);
|
||
|
for (const auto &mapItem: layer.second) {
|
||
|
auto textureType = dust3d::TextureTypeFromString(dust3d::String::valueOrEmpty(mapItem, "for").c_str());
|
||
|
if (textureType != dust3d::TextureType::None) {
|
||
|
int index = (int)textureType - 1;
|
||
|
if (index >= 0 && index < (int)dust3d::TextureType::Count - 1) {
|
||
|
if ("imageId" == dust3d::String::valueOrEmpty(mapItem, "linkDataType")) {
|
||
|
auto imageIdString = dust3d::String::valueOrEmpty(mapItem, "linkData");
|
||
|
materialTextures.textureImages[index] = ImageForever::get(dust3d::Uuid(imageIdString));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|