dust3d/application/sources/model_shader_program.h

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#ifndef DUST3D_APPLICATION_MODEL_SHADER_PROGRAM_H_
#define DUST3D_APPLICATION_MODEL_SHADER_PROGRAM_H_
#include <QOpenGLShaderProgram>
#include <QString>
class ModelShaderProgram : public QOpenGLShaderProgram
{
public:
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ModelShaderProgram(bool isCoreProfile);
int projectionMatrixLoc();
int modelMatrixLoc();
int normalMatrixLoc();
int viewMatrixLoc();
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int eyePosLoc();
int textureIdLoc();
int textureEnabledLoc();
int normalMapEnabledLoc();
int normalMapIdLoc();
int metalnessMapEnabledLoc();
int roughnessMapEnabledLoc();
int ambientOcclusionMapEnabledLoc();
int metalnessRoughnessAmbientOcclusionMapIdLoc();
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int mousePickEnabledLoc();
int mousePickTargetPositionLoc();
int mousePickRadiusLoc();
int environmentIrradianceMapIdLoc();
int environmentIrradianceMapEnabledLoc();
int environmentSpecularMapIdLoc();
int environmentSpecularMapEnabledLoc();
int toonShadingEnabledLoc();
int renderPurposeLoc();
int toonEdgeEnabledLoc();
int screenWidthLoc();
int screenHeightLoc();
int toonNormalMapIdLoc();
int toonDepthMapIdLoc();
bool isCoreProfile();
static const QString &loadShaderSource(const QString &name);
private:
bool m_isCoreProfile = false;
int m_projectionMatrixLoc = 0;
int m_modelMatrixLoc = 0;
int m_normalMatrixLoc = 0;
int m_viewMatrixLoc = 0;
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int m_eyePosLoc = 0;
int m_textureIdLoc = 0;
int m_textureEnabledLoc = 0;
int m_normalMapEnabledLoc = 0;
int m_normalMapIdLoc = 0;
int m_metalnessMapEnabledLoc = 0;
int m_roughnessMapEnabledLoc = 0;
int m_ambientOcclusionMapEnabledLoc = 0;
int m_metalnessRoughnessAmbientOcclusionMapIdLoc = 0;
int m_mousePickEnabledLoc = 0;
int m_mousePickTargetPositionLoc = 0;
int m_mousePickRadiusLoc = 0;
int m_environmentIrradianceMapIdLoc = 0;
int m_environmentIrradianceMapEnabledLoc = 0;
int m_environmentSpecularMapIdLoc = 0;
int m_environmentSpecularMapEnabledLoc = 0;
int m_toonShadingEnabledLoc = 0;
int m_renderPurposeLoc = 0;
int m_toonEdgeEnabledLoc = 0;
int m_screenWidthLoc = 0;
int m_screenHeightLoc = 0;
int m_toonNormalMapIdLoc = 0;
int m_toonDepthMapIdLoc = 0;
};
#endif