2021-11-18 14:58:01 +00:00
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#ifndef DUST3D_APPLICATION_MODEL_WIDGET_H_
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#define DUST3D_APPLICATION_MODEL_WIDGET_H_
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2018-03-10 06:57:14 +00:00
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLBuffer>
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#include <QMatrix4x4>
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#include <QMutex>
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2018-03-29 23:32:30 +00:00
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#include <QRubberBand>
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2019-07-07 06:27:58 +00:00
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#include <QVector2D>
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2020-01-04 22:38:16 +00:00
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#include <QTimer>
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2020-04-07 23:15:20 +00:00
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#include "model.h"
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2021-11-18 14:58:01 +00:00
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#include "model_shader_program.h"
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#include "model_mesh_binder.h"
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2018-03-30 07:41:29 +00:00
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2018-03-20 07:56:49 +00:00
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class ModelWidget : public QOpenGLWidget, protected QOpenGLFunctions
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2018-03-10 06:57:14 +00:00
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{
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Q_OBJECT
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signals:
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void mouseRayChanged(const QVector3D &near, const QVector3D &far);
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2019-08-17 10:13:11 +00:00
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void mousePressed();
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void mouseReleased();
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void addMouseRadius(float radius);
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2020-04-02 10:39:57 +00:00
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void renderParametersChanged();
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2020-04-15 14:05:04 +00:00
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void xRotationChanged(int angle);
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void yRotationChanged(int angle);
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void zRotationChanged(int angle);
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void eyePositionChanged(const QVector3D &eyePosition);
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void moveToPositionChanged(const QVector3D &moveToPosition);
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2018-03-10 06:57:14 +00:00
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public:
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2018-03-20 07:56:49 +00:00
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ModelWidget(QWidget *parent = 0);
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~ModelWidget();
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2018-09-18 06:22:29 +00:00
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static bool isTransparent()
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{
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return m_transparent;
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}
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static void setTransparent(bool t)
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{
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m_transparent = t;
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}
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Model *fetchCurrentMesh();
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void updateMesh(Model *mesh);
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2020-11-17 14:31:51 +00:00
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void updateColorTexture(QImage *colorTextureImage);
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2018-04-15 12:48:54 +00:00
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void toggleWireframe();
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bool isWireframeVisible();
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void toggleRotation();
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2019-08-09 22:27:26 +00:00
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void toggleUvCheck();
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2020-03-18 14:17:09 +00:00
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void enableEnvironmentLight();
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bool isEnvironmentLightEnabled();
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void enableMove(bool enabled);
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void enableZoom(bool enabled);
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void enableMousePicking(bool enabled);
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void setMoveAndZoomByWindow(bool byWindow);
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void disableCullFace();
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void setMoveToPosition(const QVector3D &moveToPosition);
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bool inputMousePressEventFromOtherWidget(QMouseEvent *event, bool notGraphics=false);
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2018-10-24 08:54:18 +00:00
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bool inputMouseMoveEventFromOtherWidget(QMouseEvent *event);
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bool inputWheelEventFromOtherWidget(QWheelEvent *event);
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bool inputMouseReleaseEventFromOtherWidget(QMouseEvent *event);
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QPoint convertInputPosFromOtherWidget(QMouseEvent *event);
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void fetchCurrentToonNormalAndDepthMaps(QImage *normalMap, QImage *depthMap);
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void updateToonNormalAndDepthMaps(QImage *normalMap, QImage *depthMap);
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int widthInPixels();
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int heightInPixels();
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void setNotGraphics(bool notGraphics);
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int xRot();
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int yRot();
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int zRot();
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const QVector3D &eyePosition();
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const QVector3D &moveToPosition();
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public slots:
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void setXRotation(int angle);
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void setYRotation(int angle);
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void setZRotation(int angle);
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void setEyePosition(const QVector3D &eyePosition);
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void cleanup();
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void zoom(float delta);
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void setMousePickTargetPositionInModelSpace(QVector3D position);
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void setMousePickRadius(float radius);
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void reRender();
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void canvasResized();
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protected:
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void initializeGL() override;
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void paintGL() override;
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void resizeGL(int width, int height) override;
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2018-10-25 07:03:51 +00:00
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void mousePressEvent(QMouseEvent *event) override;
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void mouseMoveEvent(QMouseEvent *event) override;
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void wheelEvent(QWheelEvent *event) override;
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void mouseReleaseEvent(QMouseEvent *event) override;
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private:
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int m_xRot = m_defaultXRotation;
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int m_yRot = m_defaultYRotation;
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int m_zRot = m_defaultZRotation;
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int m_directionOnMoveStart = 0;
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ModelShaderProgram *m_program = nullptr;
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bool m_moveStarted = false;
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bool m_moveEnabled = true;
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bool m_zoomEnabled = true;
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bool m_mousePickingEnabled = false;
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QVector3D m_mousePickTargetPositionInModelSpace;
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QPoint m_lastPos;
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ModelMeshBinder m_meshBinder;
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QMatrix4x4 m_projection;
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QMatrix4x4 m_camera;
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QMatrix4x4 m_world;
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float m_mousePickRadius = 0.0;
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QVector3D m_eyePosition = m_defaultEyePosition;
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static bool m_transparent;
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static float m_minZoomRatio;
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static float m_maxZoomRatio;
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QPoint m_moveStartPos;
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QRect m_moveStartGeometry;
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int m_modelInitialHeight = 0;
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QTimer *m_rotationTimer = nullptr;
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int m_widthInPixels = 0;
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int m_heightInPixels = 0;
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QVector3D m_moveToPosition;
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bool m_moveAndZoomByWindow = true;
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bool m_enableCullFace = true;
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bool m_notGraphics = false;
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std::pair<QVector3D, QVector3D> screenPositionToMouseRay(const QPoint &screenPosition);
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private:
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void updateProjectionMatrix();
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void normalizeAngle(int &angle);
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2020-03-25 11:40:44 +00:00
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public:
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static int m_defaultXRotation;
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static int m_defaultYRotation;
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static int m_defaultZRotation;
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static QVector3D m_defaultEyePosition;
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};
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#endif
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