2018-03-20 07:56:49 +00:00
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#ifndef MODEL_WIDGET_H
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#define MODEL_WIDGET_H
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2018-03-10 06:57:14 +00:00
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLBuffer>
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#include <QMatrix4x4>
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#include <QMutex>
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2018-03-29 23:32:30 +00:00
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#include <QRubberBand>
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2018-03-10 06:57:14 +00:00
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#include "mesh.h"
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QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
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2018-03-30 07:41:29 +00:00
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class SkeletonEditGraphicsView;
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2018-03-20 07:56:49 +00:00
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class ModelWidget : public QOpenGLWidget, protected QOpenGLFunctions
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2018-03-10 06:57:14 +00:00
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{
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Q_OBJECT
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public:
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ModelWidget(QWidget *parent = 0);
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~ModelWidget();
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static bool isTransparent() { return m_transparent; }
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static void setTransparent(bool t) { m_transparent = t; }
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void updateMesh(Mesh *mesh);
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void exportMeshAsObj(const QString &filename);
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void setGraphicsView(SkeletonEditGraphicsView *view);
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2018-03-10 06:57:14 +00:00
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public slots:
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void setXRotation(int angle);
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void setYRotation(int angle);
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void setZRotation(int angle);
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void cleanup();
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signals:
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void xRotationChanged(int angle);
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void yRotationChanged(int angle);
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void zRotationChanged(int angle);
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protected:
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void initializeGL() override;
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void paintGL() override;
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void resizeGL(int width, int height) override;
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void mousePressEvent(QMouseEvent *event) override;
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void mouseMoveEvent(QMouseEvent *event) override;
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void wheelEvent(QWheelEvent *event) override;
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void mouseReleaseEvent(QMouseEvent *event) override;
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private:
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bool m_core;
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int m_xRot;
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int m_yRot;
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int m_zRot;
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QPoint m_lastPos;
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2018-03-19 13:56:10 +00:00
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QOpenGLVertexArrayObject m_vaoTriangle;
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QOpenGLBuffer m_vboTriangle;
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QOpenGLVertexArrayObject m_vaoEdge;
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QOpenGLBuffer m_vboEdge;
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QOpenGLShaderProgram *m_program;
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int m_renderTriangleVertexCount;
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int m_renderEdgeVertexCount;
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int m_projMatrixLoc;
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int m_mvMatrixLoc;
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int m_normalMatrixLoc;
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int m_lightPosLoc;
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QMatrix4x4 m_proj;
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QMatrix4x4 m_camera;
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QMatrix4x4 m_world;
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static bool m_transparent;
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Mesh *m_mesh;
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QMutex m_meshMutex;
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bool m_meshUpdated;
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bool m_moveStarted;
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QPoint m_moveStartPos;
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QRect m_moveStartGeometry;
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SkeletonEditGraphicsView *m_graphicsView;
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};
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#endif
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