dust3d/third_party/libigl/include/igl/collapse_small_triangles.cpp

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "collapse_small_triangles.h"
#include "bounding_box_diagonal.h"
#include "doublearea.h"
#include "edge_lengths.h"
#include "colon.h"
#include "faces_first.h"
#include <limits>
#include <iostream>
void igl::collapse_small_triangles(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const double eps,
Eigen::MatrixXi & FF)
{
using namespace Eigen;
using namespace std;
// Compute bounding box diagonal length
double bbd = bounding_box_diagonal(V);
MatrixXd l;
edge_lengths(V,F,l);
VectorXd dblA;
doublearea(l,0.,dblA);
// Minimum area tolerance
const double min_dblarea = 2.0*eps*bbd*bbd;
Eigen::VectorXi FIM = colon<int>(0,V.rows()-1);
int num_edge_collapses = 0;
// Loop over triangles
for(int f = 0;f<F.rows();f++)
{
if(dblA(f) < min_dblarea)
{
double minl = 0;
int minli = -1;
// Find shortest edge
for(int e = 0;e<3;e++)
{
if(minli==-1 || l(f,e)<minl)
{
minli = e;
minl = l(f,e);
}
}
double maxl = 0;
int maxli = -1;
// Find longest edge
for(int e = 0;e<3;e++)
{
if(maxli==-1 || l(f,e)>maxl)
{
maxli = e;
maxl = l(f,e);
}
}
// Be sure that min and max aren't the same
maxli = (minli==maxli?(minli+1)%3:maxli);
// Collapse min edge maintaining max edge: i-->j
// Q: Why this direction?
int i = maxli;
int j = ((minli+1)%3 == maxli ? (minli+2)%3: (minli+1)%3);
assert(i != minli);
assert(j != minli);
assert(i != j);
FIM(F(f,i)) = FIM(F(f,j));
num_edge_collapses++;
}
}
// Reindex faces
MatrixXi rF = F;
// Loop over triangles
for(int f = 0;f<rF.rows();f++)
{
for(int i = 0;i<rF.cols();i++)
{
rF(f,i) = FIM(rF(f,i));
}
}
FF.resizeLike(rF);
int num_face_collapses=0;
// Only keep uncollapsed faces
{
int ff = 0;
// Loop over triangles
for(int f = 0;f<rF.rows();f++)
{
bool collapsed = false;
// Check if any indices are the same
for(int i = 0;i<rF.cols();i++)
{
for(int j = i+1;j<rF.cols();j++)
{
if(rF(f,i)==rF(f,j))
{
collapsed = true;
num_face_collapses++;
break;
}
}
}
if(!collapsed)
{
FF.row(ff++) = rF.row(f);
}
}
// Use conservative resize
FF.conservativeResize(ff,FF.cols());
}
//cout<<"num_edge_collapses: "<<num_edge_collapses<<endl;
//cout<<"num_face_collapses: "<<num_face_collapses<<endl;
if(num_edge_collapses == 0)
{
// There must have been a "collapsed edge" in the input
assert(num_face_collapses==0);
// Base case
return;
}
//// force base case
//return;
MatrixXi recFF = FF;
return collapse_small_triangles(V,recFF,eps,FF);
}