dust3d/third_party/libigl/include/igl/extract_manifold_patches.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EXTRACT_MANIFOLD_PATCHES
#define IGL_EXTRACT_MANIFOLD_PATCHES
#include "igl_inline.h"
#include <Eigen/Dense>
#include <vector>
namespace igl {
// Extract a set of maximal patches from a given mesh.
// A maximal patch is a subset of the input faces that are connected via
// manifold edges; a patch is as large as possible.
//
// Inputs:
// F #F by 3 list representing triangles.
// EMAP #F*3 list of indices of unique undirected edges.
// uE2E #uE list of lists of indices into E of coexisting edges.
//
// Output:
// P #F list of patch incides.
//
// Returns:
// number of manifold patches.
template <
typename DerivedF,
typename DerivedEMAP,
typename uE2EType,
typename DerivedP>
IGL_INLINE size_t extract_manifold_patches(
const Eigen::PlainObjectBase<DerivedF>& F,
const Eigen::PlainObjectBase<DerivedEMAP>& EMAP,
const std::vector<std::vector<uE2EType> >& uE2E,
Eigen::PlainObjectBase<DerivedP>& P);
template <
typename DerivedF,
typename DerivedP>
IGL_INLINE size_t extract_manifold_patches(
const Eigen::PlainObjectBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedP>& P);
}
#ifndef IGL_STATIC_LIBRARY
# include "extract_manifold_patches.cpp"
#endif
#endif