dust3d/third_party/libigl/include/igl/mosek/mosek_linprog.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_MOSEK_MOSEK_LINPROG_H
#define IGL_MOSEK_MOSEK_LINPROG_H
#include "../igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Sparse>
#include <mosek.h>
namespace igl
{
namespace mosek
{
// Solve a linear program using mosek:
//
// min c'x
// s.t. lc <= A x <= uc
// lx <= x <= ux
//
// Inputs:
// c #x list of linear objective coefficients
// A #A by #x matrix of linear inequality constraint coefficients
// lc #A list of lower constraint bounds
// uc #A list of upper constraint bounds
// lx #x list of lower variable bounds
// ux #x list of upper variable bounds
// Outputs:
// x #x list of solution values
// Returns true iff success.
IGL_INLINE bool mosek_linprog(
const Eigen::VectorXd & c,
const Eigen::SparseMatrix<double> & A,
const Eigen::VectorXd & lc,
const Eigen::VectorXd & uc,
const Eigen::VectorXd & lx,
const Eigen::VectorXd & ux,
Eigen::VectorXd & x);
// Wrapper that keeps mosek environment alive (if licence checking is
// becoming a bottleneck)
IGL_INLINE bool mosek_linprog(
const Eigen::VectorXd & c,
const Eigen::SparseMatrix<double> & A,
const Eigen::VectorXd & lc,
const Eigen::VectorXd & uc,
const Eigen::VectorXd & lx,
const Eigen::VectorXd & ux,
const MSKenv_t & env,
Eigen::VectorXd & x);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "mosek_linprog.cpp"
#endif
#endif