dust3d/third_party/libigl/include/igl/qslim.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_QSLIM_H
#define IGL_QSLIM_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Decimate (simplify) a triangle mesh in nD according to the paper
// "Simplifying Surfaces with Color and Texture using Quadric Error Metrics"
// by [Garland and Heckbert, 1987] (technically a followup to qslim). The
// mesh can have open boundaries but should be edge-manifold.
//
// Inputs:
// V #V by dim list of vertex positions. Assumes that vertices with
// infinite coordinates are "points at infinity" being used to close up
// boundary edges with faces. This allows special subspace quadrice for
// boundary edges: There should never be more than one "point at
// infinity" in a single triangle.
// F #F by 3 list of triangle indices into V
// max_m desired number of output faces
// Outputs:
// U #U by dim list of output vertex posistions (can be same ref as V)
// G #G by 3 list of output face indices into U (can be same ref as F)
// J #G list of indices into F of birth face
// I #U list of indices into V of birth vertices
IGL_INLINE bool qslim(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const size_t max_m,
Eigen::MatrixXd & U,
Eigen::MatrixXi & G,
Eigen::VectorXi & J,
Eigen::VectorXi & I);
}
#ifndef IGL_STATIC_LIBRARY
# include "qslim.cpp"
#endif
#endif