dust3d/third_party/libigl/include/igl/ray_box_intersect.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_RAY_BOX_INTERSECT_H
#define IGL_RAY_BOX_INTERSECT_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
namespace igl
{
// Determine whether a ray origin+t*dir and box intersect within the ray's parameterized
// range (t0,t1)
//
// Inputs:
// source 3-vector origin of ray
// dir 3-vector direction of ray
// box axis aligned box
// t0 hit only if hit.t less than t0
// t1 hit only if hit.t greater than t1
// Outputs:
// tmin minimum of interval of overlap within [t0,t1]
// tmax maximum of interval of overlap within [t0,t1]
// Returns true if hit
template <
typename Derivedsource,
typename Deriveddir,
typename Scalar>
IGL_INLINE bool ray_box_intersect(
const Eigen::MatrixBase<Derivedsource> & source,
const Eigen::MatrixBase<Deriveddir> & dir,
const Eigen::AlignedBox<Scalar,3> & box,
const Scalar & t0,
const Scalar & t1,
Scalar & tmin,
Scalar & tmax);
}
#ifndef IGL_STATIC_LIBRARY
# include "ray_box_intersect.cpp"
#endif
#endif