dust3d/third_party/libigl/include/igl/ray_mesh_intersect.h

57 lines
1.7 KiB
C
Raw Normal View History

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_RAY_MESH_INTERSECT_H
#define IGL_RAY_MESH_INTERSECT_H
#include "igl_inline.h"
#include "Hit.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
// Shoot a ray against a mesh (V,F) and collect all hits.
//
// Inputs:
// source 3-vector origin of ray
// dir 3-vector direction of ray
// V #V by 3 list of mesh vertex positions
// F #F by 3 list of mesh face indices into V
// Outputs:
// hits **sorted** list of hits
// Returns true if there were any hits (hits.size() > 0)
//
template <
typename Derivedsource,
typename Deriveddir,
typename DerivedV,
typename DerivedF>
IGL_INLINE bool ray_mesh_intersect(
const Eigen::MatrixBase<Derivedsource> & source,
const Eigen::MatrixBase<Deriveddir> & dir,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
std::vector<igl::Hit> & hits);
// Outputs:
// hit first hit, set only if it exists
// Returns true if there was a hit
template <
typename Derivedsource,
typename Deriveddir,
typename DerivedV,
typename DerivedF>
IGL_INLINE bool ray_mesh_intersect(
const Eigen::MatrixBase<Derivedsource> & source,
const Eigen::MatrixBase<Deriveddir> & dir,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
igl::Hit & hit);
}
#ifndef IGL_STATIC_LIBRARY
# include "ray_mesh_intersect.cpp"
#endif
#endif