dust3d/third_party/libigl/include/igl/readWRL.h

54 lines
1.6 KiB
C
Raw Normal View History

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_READWRL_H
#define IGL_READWRL_H
#include "igl_inline.h"
#include <string>
#include <vector>
#include <cstdio>
namespace igl
{
// Read a mesh from an ascii wrl file, filling in vertex positions and face
// indices of the first model. Mesh may have faces of any number of degree
//
// Templates:
// Scalar type for positions and vectors (will be read as double and cast
// to Scalar)
// Index type for indices (will be read as int and cast to Index)
// Inputs:
// str path to .wrl file
// Outputs:
// V double matrix of vertex positions #V by 3
// F #F list of face indices into vertex positions
// Returns true on success, false on errors
template <typename Scalar, typename Index>
IGL_INLINE bool readWRL(
const std::string wrl_file_name,
std::vector<std::vector<Scalar > > & V,
std::vector<std::vector<Index > > & F);
// Inputs:
// wrl_file pointer to already opened .wrl file
// Outputs:
// wrl_file closed file
template <typename Scalar, typename Index>
IGL_INLINE bool readWRL(
FILE * wrl_file,
std::vector<std::vector<Scalar > > & V,
std::vector<std::vector<Index > > & F);
}
#ifndef IGL_STATIC_LIBRARY
# include "readWRL.cpp"
#endif
#endif