dust3d/third_party/libigl/include/igl/writeSTL.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_WRITESTL_H
#define IGL_WRITESTL_H
#include "igl_inline.h"
#ifndef IGL_NO_EIGEN
# include <Eigen/Core>
#endif
#include <string>
#include <vector>
namespace igl
{
// Write a mesh to an stl file.
//
// Templates:
// Scalar type for positions and vectors (will be read as double and cast
// to Scalar)
// Inputs:
// filename path to .obj file
// V double matrix of vertex positions #F*3 by 3
// F index matrix of triangle indices #F by 3
// N double matrix of vertex positions #F by 3
// asci write ascii file {true}
// Returns true on success, false on errors
//
template <typename DerivedV, typename DerivedF, typename DerivedN>
IGL_INLINE bool writeSTL(
const std::string & filename,
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
const Eigen::PlainObjectBase<DerivedN> & N,
const bool ascii=true);
template <typename DerivedV, typename DerivedF>
IGL_INLINE bool writeSTL(
const std::string & filename,
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
const bool ascii=true);
}
#ifndef IGL_STATIC_LIBRARY
# include "writeSTL.cpp"
#endif
#endif