20 lines
588 B
GLSL
20 lines
588 B
GLSL
|
#version 150
|
||
|
in highp vec3 vert;
|
||
|
in highp vec3 vertNormal;
|
||
|
in highp vec3 vertColor;
|
||
|
in highp vec2 vertTexCoord;
|
||
|
out highp vec4 fragColor;
|
||
|
uniform highp vec3 lightPos;
|
||
|
uniform highp sampler2D textureId;
|
||
|
uniform highp int textureEnabled;
|
||
|
void main()
|
||
|
{
|
||
|
highp vec3 L = normalize(lightPos - vert);
|
||
|
highp float NL = max(dot(normalize(vertNormal), L), 0.0);
|
||
|
highp vec3 color = vertColor;
|
||
|
if (textureEnabled == 1) {
|
||
|
color = texture(textureId, vertTexCoord).rgb;
|
||
|
}
|
||
|
highp vec3 col = clamp(color * 0.2 + color * 0.8 * NL, 0.0, 1.0);
|
||
|
fragColor = vec4(col, 1.0);
|
||
|
}
|