dust3d/third_party/libigl/include/igl/Viewport.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_VIEWPORT_H
#define IGL_VIEWPORT_H
namespace igl
{
// Simple Viewport class for an opengl context. Handles reshaping and mouse.
struct Viewport
{
int x,y,width,height;
// Constructors
Viewport(
const int x=0,
const int y=0,
const int width=0,
const int height=0):
x(x),
y(y),
width(width),
height(height)
{
};
virtual ~Viewport(){}
void reshape(
const int x,
const int y,
const int width,
const int height)
{
this->x = x;
this->y = y;
this->width = width;
this->height = height;
};
// Given mouse_x,mouse_y on the entire window return mouse_x, mouse_y in
// this viewport.
//
// Inputs:
// my mouse y-coordinate
// wh window height
// Returns y-coordinate in viewport
int mouse_y(const int my,const int wh)
{
return my - (wh - height - y);
}
// Inputs:
// mx mouse x-coordinate
// Returns x-coordinate in viewport
int mouse_x(const int mx)
{
return mx - x;
}
// Returns whether point (mx,my) is in extend of Viewport
bool inside(const int mx, const int my) const
{
return
mx >= x && my >= y &&
mx < x+width && my < y+height;
}
};
}
#endif