dust3d/third_party/libigl/include/igl/dqs.cpp

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "dqs.h"
#include <Eigen/Geometry>
template <
typename DerivedV,
typename DerivedW,
typename Q,
typename QAlloc,
typename T,
typename DerivedU>
IGL_INLINE void igl::dqs(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedW> & W,
const std::vector<Q,QAlloc> & vQ,
const std::vector<T> & vT,
Eigen::PlainObjectBase<DerivedU> & U)
{
using namespace std;
assert(V.rows() <= W.rows());
assert(W.cols() == (int)vQ.size());
assert(W.cols() == (int)vT.size());
// resize output
U.resizeLike(V);
// Convert quats + trans into dual parts
vector<Q> vD(vQ.size());
for(int c = 0;c<W.cols();c++)
{
const Q & q = vQ[c];
vD[c].w() = -0.5*( vT[c](0)*q.x() + vT[c](1)*q.y() + vT[c](2)*q.z());
vD[c].x() = 0.5*( vT[c](0)*q.w() + vT[c](1)*q.z() - vT[c](2)*q.y());
vD[c].y() = 0.5*(-vT[c](0)*q.z() + vT[c](1)*q.w() + vT[c](2)*q.x());
vD[c].z() = 0.5*( vT[c](0)*q.y() - vT[c](1)*q.x() + vT[c](2)*q.w());
}
// Loop over vertices
const int nv = V.rows();
#pragma omp parallel for if (nv>10000)
for(int i = 0;i<nv;i++)
{
Q b0(0,0,0,0);
Q be(0,0,0,0);
// Loop over handles
for(int c = 0;c<W.cols();c++)
{
b0.coeffs() += W(i,c) * vQ[c].coeffs();
be.coeffs() += W(i,c) * vD[c].coeffs();
}
Q ce = be;
ce.coeffs() /= b0.norm();
Q c0 = b0;
c0.coeffs() /= b0.norm();
// See algorithm 1 in "Geometric skinning with approximate dual quaternion
// blending" by Kavan et al
T v = V.row(i);
T d0 = c0.vec();
T de = ce.vec();
typename Q::Scalar a0 = c0.w();
typename Q::Scalar ae = ce.w();
U.row(i) = v + 2*d0.cross(d0.cross(v) + a0*v) + 2*(a0*de - ae*d0 + d0.cross(de));
}
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template void igl::dqs<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Quaternion<double, 0>, Eigen::aligned_allocator<Eigen::Quaternion<double, 0> >, Eigen::Matrix<double, 3, 1, 0, 3, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, std::vector<Eigen::Quaternion<double, 0>, Eigen::aligned_allocator<Eigen::Quaternion<double, 0> > > const&, std::vector<Eigen::Matrix<double, 3, 1, 0, 3, 1>, std::allocator<Eigen::Matrix<double, 3, 1, 0, 3, 1> > > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
#endif