dust3d/third_party/libigl/include/igl/grid.h

34 lines
1018 B
C
Raw Normal View History

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
// Copyright (C) 2018 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_GRID_H
#define IGL_GRID_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Construct vertices of a regular grid, suitable for input to
// `igl::marching_cubes`
//
// Inputs:
// res #res list of number of vertices along each dimension
// Outputs:
// GV res.array().prod() by #res list of mesh vertex positions.
//
template <
typename Derivedres,
typename DerivedGV>
IGL_INLINE void grid(
const Eigen::MatrixBase<Derivedres> & res,
Eigen::PlainObjectBase<DerivedGV> & GV);
}
#ifndef IGL_STATIC_LIBRARY
# include "grid.cpp"
#endif
#endif