181 lines
6.9 KiB
C++
181 lines
6.9 KiB
C++
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#include "octree.h"
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#include <vector>
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#include <queue>
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namespace igl {
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template <typename DerivedP, typename IndexType, typename DerivedCH,
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typename DerivedCN, typename DerivedW>
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IGL_INLINE void octree(const Eigen::MatrixBase<DerivedP>& P,
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std::vector<std::vector<IndexType> > & point_indices,
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Eigen::PlainObjectBase<DerivedCH>& CH,
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Eigen::PlainObjectBase<DerivedCN>& CN,
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Eigen::PlainObjectBase<DerivedW>& W)
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{
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const int MAX_DEPTH = 30000;
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typedef typename DerivedCH::Scalar ChildrenType;
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typedef typename DerivedCN::Scalar CentersType;
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typedef typename DerivedW::Scalar WidthsType;
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typedef Eigen::Matrix<ChildrenType,8,1> Vector8i;
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typedef Eigen::Matrix<typename DerivedP::Scalar, 1, 3> RowVector3PType;
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typedef Eigen::Matrix<CentersType, 1, 3> RowVector3CentersType;
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std::vector<Eigen::Matrix<ChildrenType,8,1>,
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Eigen::aligned_allocator<Eigen::Matrix<ChildrenType,8,1> > > children;
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std::vector<Eigen::Matrix<CentersType,1,3>,
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Eigen::aligned_allocator<Eigen::Matrix<CentersType,1,3> > > centers;
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std::vector<WidthsType> widths;
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auto get_octant = [](RowVector3PType location,
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RowVector3CentersType center){
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// We use a binary numbering of children. Treating the parent cell's
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// center as the origin, we number the octants in the following manner:
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// The first bit is 1 iff the octant's x coordinate is positive
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// The second bit is 1 iff the octant's y coordinate is positive
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// The third bit is 1 iff the octant's z coordinate is positive
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//
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// For example, the octant with negative x, positive y, positive z is:
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// 110 binary = 6 decimal
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IndexType index = 0;
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if( location(0) >= center(0)){
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index = index + 1;
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}
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if( location(1) >= center(1)){
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index = index + 2;
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}
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if( location(2) >= center(2)){
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index = index + 4;
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}
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return index;
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};
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std::function< RowVector3CentersType(const RowVector3CentersType,
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const CentersType,
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const ChildrenType) >
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translate_center =
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[](const RowVector3CentersType & parent_center,
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const CentersType h,
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const ChildrenType child_index){
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RowVector3CentersType change_vector;
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change_vector << -h,-h,-h;
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//positive x chilren are 1,3,4,7
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if(child_index % 2){
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change_vector(0) = h;
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}
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//positive y children are 2,3,6,7
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if(child_index == 2 || child_index == 3 ||
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child_index == 6 || child_index == 7){
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change_vector(1) = h;
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}
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//positive z children are 4,5,6,7
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if(child_index > 3){
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change_vector(2) = h;
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}
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RowVector3CentersType output = parent_center + change_vector;
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return output;
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};
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// How many cells do we have so far?
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IndexType m = 0;
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// Useful list of number 0..7
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const Vector8i zero_to_seven = (Vector8i()<<0,1,2,3,4,5,6,7).finished();
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const Vector8i neg_ones = (Vector8i()<<-1,-1,-1,-1,-1,-1,-1,-1).finished();
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std::function< void(const ChildrenType, const int) > helper;
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helper = [&helper,&translate_center,&get_octant,&m,
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&zero_to_seven,&neg_ones,&P,
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&point_indices,&children,¢ers,&widths,&MAX_DEPTH]
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(const ChildrenType index, const int depth)-> void
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{
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if(point_indices.at(index).size() > 1 && depth < MAX_DEPTH){
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//give the parent access to the children
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children.at(index) = zero_to_seven.array() + m;
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//make the children's data in our arrays
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//Add the children to the lists, as default children
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CentersType h = widths.at(index)/2;
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RowVector3CentersType curr_center = centers.at(index);
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for(ChildrenType i = 0; i < 8; i++){
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children.emplace_back(neg_ones);
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point_indices.emplace_back(std::vector<IndexType>());
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centers.emplace_back(translate_center(curr_center,h/2,i));
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widths.emplace_back(h);
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}
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//Split up the points into the corresponding children
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for(int j = 0; j < point_indices.at(index).size(); j++){
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IndexType curr_point_index = point_indices.at(index).at(j);
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IndexType cell_of_curr_point =
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get_octant(P.row(curr_point_index),curr_center)+m;
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point_indices.at(cell_of_curr_point).emplace_back(curr_point_index);
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}
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//Now increase m
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m += 8;
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// Look ma, I'm calling myself.
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for(int i = 0; i < 8; i++){
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helper(children.at(index)(i),depth+1);
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}
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}
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};
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{
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std::vector<IndexType> all(P.rows());
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for(IndexType i = 0;i<all.size();i++) all[i]=i;
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point_indices.emplace_back(all);
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}
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children.emplace_back(neg_ones);
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//Get the minimum AABB for the points
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RowVector3PType backleftbottom(P.col(0).minCoeff(),
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P.col(1).minCoeff(),
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P.col(2).minCoeff());
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RowVector3PType frontrighttop(P.col(0).maxCoeff(),
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P.col(1).maxCoeff(),
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P.col(2).maxCoeff());
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RowVector3CentersType aabb_center = (backleftbottom+frontrighttop)/2.0;
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WidthsType aabb_width = std::max(std::max(
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frontrighttop(0) - backleftbottom(0),
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frontrighttop(1) - backleftbottom(1)),
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frontrighttop(2) - backleftbottom(2));
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centers.emplace_back( aabb_center );
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//Widths are the side length of the cube, (not half the side length):
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widths.emplace_back( aabb_width );
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m++;
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// then you have to actually call the function
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helper(0,0);
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//Now convert from vectors to Eigen matricies:
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CH.resize(children.size(),8);
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CN.resize(centers.size(),3);
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W.resize(widths.size(),1);
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for(int i = 0; i < children.size(); i++){
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CH.row(i) = children.at(i);
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}
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for(int i = 0; i < centers.size(); i++){
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CN.row(i) = centers.at(i);
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}
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for(int i = 0; i < widths.size(); i++){
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W(i) = widths.at(i);
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}
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}
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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template void igl::octree<Eigen::Matrix<double, -1, -1, 0, -1, -1>, int, Eigen::Matrix<int, -1, 8, 0, -1, 8>, Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<double, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 8, 0, -1, 8> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&);
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#endif
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