dust3d/third_party/libigl/include/igl/tet_tet_adjacency.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2018 Oded Stein <oded.stein@columbia.edu>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_TET_TET_ADJACENCY_H
#define IGL_TET_TET_ADJACENCY_H
#include <Eigen/Core>
#include <igl/igl_inline.h>
namespace igl
{
// Constructs the tet_tet adjacency matrix for a given tet mesh with tets T
//
// Inputs:
// T #T by 4 list of tets
// Outputs:
// TT #T by #4 adjacency matrix, the element i,j is the id of the tet
// adjacent to the j face of tet i
// TTi #T by #4 adjacency matrix, the element i,j is the id of face of
// the tet TT(i,j) that is adjacent to tet i
//
// NOTE: the first face of a tet is [0,1,2], the second [0,1,3], the third
// [1,2,3], and the fourth [2,0,3].
template <typename DerivedT, typename DerivedTT, typename DerivedTTi>
IGL_INLINE void tet_tet_adjacency(
const Eigen::MatrixBase<DerivedT>& T,
Eigen::PlainObjectBase<DerivedTT>& TT,
Eigen::PlainObjectBase<DerivedTTi>& TTi);
template <typename DerivedT, typename DerivedTT>
IGL_INLINE void tet_tet_adjacency(
const Eigen::MatrixBase<DerivedT>& T,
Eigen::PlainObjectBase<DerivedTT>& TT);
}
#ifndef IGL_STATIC_LIBRARY
# include "tet_tet_adjacency.cpp"
#endif
#endif