576 lines
15 KiB
C
576 lines
15 KiB
C
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// Copyright (c) 1998-2004
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// Utrecht University (The Netherlands),
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// ETH Zurich (Switzerland),
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// INRIA Sophia-Antipolis (France),
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// Max-Planck-Institute Saarbruecken (Germany),
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// and Tel-Aviv University (Israel). All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org); you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 3 of the License,
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// or (at your option) any later version.
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//
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// Licensees holding a valid commercial license may use this file in
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// accordance with the commercial license agreement provided with the software.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// $URL$
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// $Id$
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// SPDX-License-Identifier: LGPL-3.0+
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//
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//
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// Author(s) : Geert-Jan Giezeman
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#ifndef CGAL_SQUARED_DISTANCE_2_2_H
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#define CGAL_SQUARED_DISTANCE_2_2_H
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#include <CGAL/user_classes.h>
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#include <CGAL/kernel_assertions.h>
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#include <CGAL/Point_2.h>
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#include <CGAL/Segment_2.h>
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#include <CGAL/Line_2.h>
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#include <CGAL/Ray_2.h>
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#include <CGAL/Triangle_2.h>
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#include <CGAL/enum.h>
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#include <CGAL/wmult.h>
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#include <CGAL/squared_distance_utils.h>
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#include <CGAL/squared_distance_2_1.h>
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namespace CGAL {
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namespace internal {
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template <class K>
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void
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distance_index(int &ind1,
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int &ind2,
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const typename K::Point_2 &pt,
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const typename K::Triangle_2 &triangle,
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const K& k )
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{
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typename K::Left_turn_2 leftturn = k.left_turn_2_object();
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typedef typename K::Point_2 Point_2;
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const Point_2 &vt0 = triangle.vertex(0);
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const Point_2 &vt1 = triangle.vertex(1);
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const Point_2 &vt2 = triangle.vertex(2);
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if (leftturn(vt0, vt1, vt2)) {
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if (leftturn(pt, vt1, vt0)) {
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if (!is_acute_angle(vt0, vt1, pt, k)) {
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if (leftturn(pt, vt2, vt1)) {
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if (!is_acute_angle(vt1, vt2, pt, k)) {
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ind1 = 2; ind2 = -1;
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return;
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}
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if (!is_acute_angle(vt2, vt1, pt, k)) {
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ind1 = 1; ind2 = -1;
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return;
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}
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ind1 = 1; ind2 = 2;
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return;
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}
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ind1 = 1; ind2 = -1;
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return;
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}
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if (!is_acute_angle(vt1, vt0, pt, k)) {
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if (leftturn(pt, vt0, vt2)) {
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if (!is_acute_angle(vt0, vt2, pt, k)) {
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ind1 = 2; ind2 = -1;
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return;
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}
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if (!is_acute_angle(vt2, vt0, pt, k)) {
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ind1 = 0; ind2 = -1;
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return;
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}
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ind1 = 2; ind2 = 0;
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return;
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}
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ind1 = 0; ind2 = -1;
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return;
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}
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ind1 = 0; ind2 = 1;
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return;
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} else {
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if (leftturn(pt, vt2, vt1)) {
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if (!is_acute_angle(vt1, vt2, pt, k)) {
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if (leftturn(pt, vt0, vt2)) {
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if (!is_acute_angle(vt0, vt2, pt, k)) {
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ind1 = 2; ind2 = -1;
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return;
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}
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if (!is_acute_angle(vt2, vt0, pt, k)) {
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ind1 = 0; ind2 = -1;
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return;
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}
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ind1 = 2; ind2 = 0;
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return;
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}
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ind1 = 0; ind2 = -1;
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return;
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}
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if (!is_acute_angle(vt2, vt1, pt, k)) {
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ind1 = 1; ind2 = -1;
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return;
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}
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ind1 = 1; ind2 = 2;
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return;
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} else {
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if (leftturn(pt, vt0, vt2)) {
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if (!is_acute_angle(vt2, vt0, pt, k)) {
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ind1 = 0; ind2 = -1;
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return;
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}
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if (!is_acute_angle(vt0, vt2, pt, k)) {
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ind1 = 2; ind2 = -1;
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return;
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}
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ind1 = 2; ind2 = 0;
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return;
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} else {
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ind1 = -1; ind2 = -1; // point inside or on boundary.
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return;
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}
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}
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}
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} else {
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if (leftturn(pt, vt2, vt0)) {
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if (!is_acute_angle(vt0, vt2, pt, k)) {
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if (leftturn(pt, vt1, vt2)) {
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if (!is_acute_angle(vt2, vt1, pt, k)) {
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ind1 = 1; ind2 = -1;
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return;
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}
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if (!is_acute_angle(vt1, vt2, pt, k)) {
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ind1 = 2; ind2 = -1;
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return;
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}
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ind1 = 2; ind2 = 1;
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return;
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}
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ind1 = 2; ind2 = -1;
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return;
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}
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if (!is_acute_angle(vt2, vt0, pt, k)) {
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if (leftturn(pt, vt0, vt1)) {
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if (!is_acute_angle(vt0, vt1, pt, k)) {
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ind1 = 1; ind2 = -1;
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return;
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}
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if (!is_acute_angle(vt1, vt0, pt, k)) {
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ind1 = 0; ind2 = -1;
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return;
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}
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ind1 = 1; ind2 = 0;
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return;
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}
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ind1 = 0; ind2 = -1;
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return;
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}
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ind1 = 0; ind2 = 2;
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return;
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} else {
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if (leftturn(pt, vt1, vt2)) {
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if (!is_acute_angle(vt2, vt1, pt, k)) {
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if (leftturn(pt, vt0, vt1)) {
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if (!is_acute_angle(vt0, vt1, pt, k)) {
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ind1 = 1; ind2 = -1;
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return;
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}
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if (!is_acute_angle(vt1, vt0, pt, k)) {
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ind1 = 0; ind2 = -1;
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return;
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}
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ind1 = 1; ind2 = 0;
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return;
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}
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ind1 = 0; ind2 = -1;
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return;
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}
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if (!is_acute_angle(vt1, vt2, pt, k)) {
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ind1 = 2; ind2 = -1;
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return;
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}
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ind1 = 2; ind2 = 1;
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return;
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} else {
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if (leftturn(pt, vt0, vt1)) {
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if (!is_acute_angle(vt1, vt0, pt, k)) {
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ind1 = 0; ind2 = -1;
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return;
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}
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if (!is_acute_angle(vt0, vt1, pt, k)) {
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ind1 = 1; ind2 = -1;
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return;
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}
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ind1 = 1; ind2 = 0;
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return;
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} else {
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ind1 = -1; ind2 = -1; // point inside or on boundary.
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return;
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}
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}
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}
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}
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}
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template <class K>
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typename K::FT
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squared_distance_indexed(const typename K::Point_2 &pt,
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const typename K::Triangle_2 &triangle,
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int ind1, int ind2,
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const K& k)
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{
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typedef typename K::FT FT;
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typedef typename K::Line_2 Line_2;
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if (ind1 == -1)
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return FT(0);
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if (ind2 == -1)
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return internal::squared_distance(pt, triangle.vertex(ind1), k);
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return internal::squared_distance(pt,
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Line_2(triangle.vertex(ind1), triangle.vertex(ind2)),
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k);
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}
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template <class K>
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typename K::FT
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squared_distance(const typename K::Point_2 &pt,
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const typename K::Triangle_2 &triangle,
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const K& k)
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{
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int ind1,ind2;
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distance_index<K>(ind1, ind2, pt, triangle, k);
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return squared_distance_indexed(pt, triangle, ind1, ind2, k);
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}
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template <class K>
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inline typename K::FT
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squared_distance(const typename K::Triangle_2 & triangle,
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const typename K::Point_2 & pt,
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const K& k)
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{
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return internal::squared_distance(pt, triangle, k);
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}
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template <class K>
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typename K::FT
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squared_distance(const typename K::Line_2 &line,
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const typename K::Triangle_2 &triangle,
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const K& k)
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{
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typedef typename K::FT FT;
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Oriented_side side0;
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side0 = line.oriented_side(triangle.vertex(0));
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if (line.oriented_side(triangle.vertex(1)) != side0)
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return FT(0);
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if (line.oriented_side(triangle.vertex(2)) != side0)
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return FT(0);
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FT mindist, dist;
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int i;
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mindist = internal::squared_distance(triangle.vertex(0),line,k);
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for (i=1; i<3; i++) {
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dist = internal::squared_distance(triangle.vertex(i),line,k);
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if (dist < mindist)
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mindist = dist;
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}
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return mindist;
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}
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template <class K>
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inline typename K::FT
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squared_distance(const typename K::Triangle_2 & triangle,
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const typename K::Line_2 & line,
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const K& k)
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{
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return internal::squared_distance(line, triangle, k);
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}
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template <class K>
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typename K::FT
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squared_distance(const typename K::Ray_2 &ray,
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const typename K::Triangle_2 &triangle,
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const K& k)
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{
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typedef typename K::FT FT;
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typedef typename K::Point_2 Point_2;
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typedef typename K::Line_2 Line_2;
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int i, ind_tr1, ind_tr2, ind_ray = 0, ind1;
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FT mindist, dist;
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distance_index<K>(ind_tr1, ind_tr2, ray.source(), triangle, k);
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mindist =
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squared_distance_indexed(ray.source(), triangle, ind_tr1, ind_tr2, k);
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for (i=0; i<3; i++) {
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const Point_2& pt = triangle.vertex(i);
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distance_index<K>(ind1, pt, ray, k);
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dist = squared_distance_indexed(pt, ray, ind1, k);
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if (dist < mindist) {
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ind_ray = ind1;
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ind_tr1 = i; ind_tr2 = -1;
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mindist = dist;
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}
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}
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// now check if all vertices are on the right side of the separating line.
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// In case of vertex-vertex smallest distance this is the case.
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if (ind_tr2 == -1 && ind_ray != -1)
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return mindist;
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if (ind_tr2 != -1) {
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// Check if all the segment vertices lie at the same side of
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// the triangle segment.
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const Point_2 &vt1 = triangle.vertex(ind_tr1);
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const Point_2 &vt2 = triangle.vertex(ind_tr2);
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if (clockwise(ray.direction().vector(), vt2-vt1, k)) {
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mindist = FT(0);
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}
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} else {
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// Check if all the triangle vertices lie
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// at the same side of the segment.
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const Line_2 &sl = ray.supporting_line();
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Oriented_side or_s = sl.oriented_side(triangle.vertex(0));
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for (i=1; i<3; i++) {
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if (sl.oriented_side(triangle.vertex(i)) != or_s) {
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mindist = FT(0);
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break;
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}
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}
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}
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return mindist;
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}
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template <class K>
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inline typename K::FT
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squared_distance(const typename K::Triangle_2 & triangle,
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const typename K::Ray_2 & ray,
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const K& k)
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{
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return internal::squared_distance(ray, triangle, k);
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}
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template <class K>
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typename K::FT
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squared_distance(const typename K::Segment_2 &seg,
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const typename K::Triangle_2 &triangle,
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const K& k)
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{
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typedef typename K::FT FT;
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typedef typename K::Point_2 Point_2;
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typename K::Orientation_2 orientation;
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int i, ind_tr1 = 0, ind_tr2 = -1, ind_seg = 0, ind1, ind2;
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FT mindist, dist;
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mindist = internal::squared_distance(seg.source(), triangle.vertex(0), k);
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for (i=0; i<2; i++) {
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const Point_2 &pt = seg.vertex(i);
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distance_index<K>(ind1, ind2, pt, triangle, k);
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dist = internal::squared_distance_indexed(pt, triangle, ind1, ind2, k);
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if (dist < mindist) {
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ind_seg = i;
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ind_tr1 = ind1; ind_tr2 = ind2;
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mindist = dist;
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}
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}
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for (i=0; i<3; i++) {
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const Point_2& pt = triangle.vertex(i);
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distance_index<K>(ind1, pt, seg, k);
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dist = internal::squared_distance_indexed(pt, seg, ind1, k);
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if (dist < mindist) {
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ind_seg = ind1;
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ind_tr1 = i; ind_tr2 = -1;
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mindist = dist;
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}
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}
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// now check if all vertices are on the right side of the separating line.
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// In case of vertex-vertex smallest distance this is the case.
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if (ind_tr2 == -1 && ind_seg != -1)
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return mindist;
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if (ind_tr2 != -1) {
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// Check if all the segment vertices lie at the same side of
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// the triangle segment.
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const Point_2 &vt1 = triangle.vertex(ind_tr1);
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const Point_2 &vt2 = triangle.vertex(ind_tr2);
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Orientation or_s = orientation(vt1, vt2, seg.source());
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if (orientation(vt1, vt2, seg.target()) != or_s) {
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mindist = FT(0);
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}
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} else {
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// Check if all the triangle vertices lie
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// at the same side of the segment.
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const Point_2 &vt1 = seg.source();
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const Point_2 &vt2 = seg.target();
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Orientation or_s = orientation(vt1, vt2, triangle.vertex(0));
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for (i=1; i<3; i++) {
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if (orientation(vt1, vt2, triangle.vertex(i)) != or_s) {
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mindist = FT(0);
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break;
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}
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}
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}
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return mindist;
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}
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template <class K>
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inline typename K::FT
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squared_distance(const typename K::Triangle_2 & triangle,
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const typename K::Segment_2 & seg,
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const K& k)
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{
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return internal::squared_distance(seg, triangle, k);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
template <class K>
|
||
|
typename K::FT
|
||
|
squared_distance(const typename K::Triangle_2 &triangle1,
|
||
|
const typename K::Triangle_2 &triangle2,
|
||
|
const K& k)
|
||
|
{
|
||
|
typedef typename K::FT FT;
|
||
|
typedef typename K::Point_2 Point_2;
|
||
|
typename K::Orientation_2 orientation;
|
||
|
int i, ind1_1 = 0,ind1_2 = -1, ind2_1 = 0, ind2_2 = -1, ind1, ind2;
|
||
|
FT mindist, dist;
|
||
|
mindist =
|
||
|
internal::squared_distance(triangle1.vertex(0), triangle2.vertex(0), k);
|
||
|
for (i=0; i<3; i++) {
|
||
|
const Point_2& pt = triangle1.vertex(i);
|
||
|
distance_index<K>(ind1, ind2, pt, triangle2, k);
|
||
|
dist = squared_distance_indexed(pt, triangle2, ind1, ind2, k);
|
||
|
if (dist < mindist) {
|
||
|
ind1_1 = i; ind1_2 = -1;
|
||
|
ind2_1 = ind1; ind2_2 = ind2;
|
||
|
mindist = dist;
|
||
|
}
|
||
|
}
|
||
|
for (i=0; i<3; i++) {
|
||
|
const Point_2& pt = triangle2.vertex(i);
|
||
|
distance_index<K>(ind1, ind2, pt, triangle1, k);
|
||
|
dist = squared_distance_indexed(pt, triangle1, ind1, ind2, k);
|
||
|
if (dist < mindist) {
|
||
|
ind1_1 = ind1; ind1_2 = ind2;
|
||
|
ind2_1 = i; ind2_2 = -1;
|
||
|
mindist = dist;
|
||
|
}
|
||
|
}
|
||
|
// now check if all vertices are on the right side of the
|
||
|
// separating line.
|
||
|
if (ind1_2 == -1 && ind2_2 == -1)
|
||
|
return mindist;
|
||
|
// In case of point-segment closest distance, there is still the
|
||
|
// possibility of overlapping triangles. Check if all the
|
||
|
// vertices lie at the same side of the segment.
|
||
|
if (ind1_2 != -1) {
|
||
|
const Point_2 &vt1 = triangle1.vertex(ind1_1);
|
||
|
const Point_2 &vt2 = triangle1.vertex(ind1_2);
|
||
|
Orientation or_s = orientation(vt1, vt2, triangle2.vertex(0));
|
||
|
for (i=1; i<3; i++) {
|
||
|
if (orientation(vt1, vt2, triangle2.vertex(i)) != or_s) {
|
||
|
mindist = FT(0);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
const Point_2 &vt1 = triangle2.vertex(ind2_1);
|
||
|
const Point_2 &vt2 = triangle2.vertex(ind2_2);
|
||
|
Orientation or_s = orientation(vt1, vt2, triangle1.vertex(0));
|
||
|
for (i=1; i<3; i++) {
|
||
|
if (orientation(vt1, vt2, triangle1.vertex(i)) != or_s) {
|
||
|
mindist = FT(0);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return mindist;
|
||
|
}
|
||
|
|
||
|
} // namespace internal
|
||
|
|
||
|
template <class K>
|
||
|
inline typename K::FT
|
||
|
squared_distance(const Point_2<K> &pt,
|
||
|
const Triangle_2<K> &triangle)
|
||
|
{
|
||
|
return internal::squared_distance(pt, triangle, K());
|
||
|
}
|
||
|
|
||
|
template <class K>
|
||
|
inline typename K::FT
|
||
|
squared_distance(const Triangle_2<K> &triangle,
|
||
|
const Point_2<K> &pt)
|
||
|
{
|
||
|
return internal::squared_distance(pt, triangle, K());
|
||
|
}
|
||
|
|
||
|
template <class K>
|
||
|
inline typename K::FT
|
||
|
squared_distance(const Line_2<K> &line,
|
||
|
const Triangle_2<K> &triangle)
|
||
|
{
|
||
|
return internal::squared_distance(line, triangle, K());
|
||
|
}
|
||
|
|
||
|
template <class K>
|
||
|
inline typename K::FT
|
||
|
squared_distance(const Triangle_2<K> &triangle,
|
||
|
const Line_2<K> &line)
|
||
|
{
|
||
|
return internal::squared_distance(line, triangle, K());
|
||
|
}
|
||
|
|
||
|
template <class K>
|
||
|
inline typename K::FT
|
||
|
squared_distance(const Ray_2<K> &ray,
|
||
|
const Triangle_2<K> &triangle)
|
||
|
{
|
||
|
return internal::squared_distance(ray, triangle, K());
|
||
|
}
|
||
|
|
||
|
template <class K>
|
||
|
inline typename K::FT
|
||
|
squared_distance(const Triangle_2<K> &triangle,
|
||
|
const Ray_2<K> &ray)
|
||
|
{
|
||
|
return internal::squared_distance(ray, triangle, K());
|
||
|
}
|
||
|
|
||
|
template <class K>
|
||
|
inline typename K::FT
|
||
|
squared_distance(const Segment_2<K> &seg,
|
||
|
const Triangle_2<K> &triangle)
|
||
|
{
|
||
|
return internal::squared_distance(seg, triangle, K());
|
||
|
}
|
||
|
|
||
|
template <class K>
|
||
|
inline typename K::FT
|
||
|
squared_distance(const Triangle_2<K> &triangle,
|
||
|
const Segment_2<K> &seg)
|
||
|
{
|
||
|
return internal::squared_distance(seg, triangle, K());
|
||
|
}
|
||
|
|
||
|
template <class K>
|
||
|
inline typename K::FT
|
||
|
squared_distance(const Triangle_2<K> &triangle1,
|
||
|
const Triangle_2<K> &triangle2)
|
||
|
{
|
||
|
return internal::squared_distance(triangle1, triangle2, K());
|
||
|
}
|
||
|
|
||
|
} //namespace CGAL
|
||
|
|
||
|
#endif
|