dust3d/src/fixholes.cpp

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#include <unordered_set>
#include <set>
#include <QDebug>
#include <simpleuv/triangulate.h>
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#include <unordered_set>
#include <unordered_map>
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#include "fixholes.h"
#include "util.h"
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void fixHoles(const std::vector<QVector3D> &verticies, std::vector<std::vector<size_t>> &faces)
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{
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std::map<std::pair<size_t, size_t>, std::unordered_set<size_t>> edgeToFaceSetMap;
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for (decltype(faces.size()) index = 0; index < faces.size(); ++index) {
const auto &face = faces[index];
for (size_t i = 0; i < face.size(); i++) {
size_t j = (i + 1) % face.size();
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edgeToFaceSetMap[{face[i], face[j]}].insert(index);
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}
}
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std::unordered_set<size_t> invalidFaces;
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std::map<std::pair<size_t, size_t>, size_t> edgeToFaceMap;
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for (const auto &it: edgeToFaceSetMap) {
if (1 == it.second.size()) {
continue;
}
for (const auto &loopFaceIndex: it.second) {
invalidFaces.insert(loopFaceIndex);
}
}
for (const auto &it: edgeToFaceSetMap) {
if (1 == it.second.size()) {
size_t index = *it.second.begin();
if (invalidFaces.find(index) == invalidFaces.end()) {
edgeToFaceMap.insert({it.first, index});
}
}
}
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std::unordered_set<size_t> newInvalidFaces;
for (size_t index = 0; index < faces.size(); ++index) {
if (invalidFaces.find(index) != invalidFaces.end())
continue;
const auto &face = faces[index];
size_t validNeighborNum = 0;
for (size_t i = 0; i < face.size(); i++) {
size_t j = (i + 1) % face.size();
auto findOppositeFaceResult = edgeToFaceMap.find({face[j], face[i]});
if (findOppositeFaceResult != edgeToFaceMap.end())
++validNeighborNum;
}
if (validNeighborNum < face.size() - validNeighborNum) {
invalidFaces.insert(index);
newInvalidFaces.insert(index);
continue;
}
}
for (const auto &index: newInvalidFaces) {
const auto &face = faces[index];
for (size_t i = 0; i < face.size(); i++) {
size_t j = (i + 1) % face.size();
edgeToFaceMap.erase({face[i], face[j]});
}
}
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std::map<size_t, std::vector<size_t>> holeVertexLink;
std::vector<size_t> startVertices;
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for (size_t index = 0; index < faces.size(); ++index) {
if (invalidFaces.find(index) != invalidFaces.end())
continue;
const auto &face = faces[index];
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for (size_t i = 0; i < face.size(); i++) {
size_t j = (i + 1) % face.size();
auto findOppositeFaceResult = edgeToFaceMap.find({face[j], face[i]});
if (findOppositeFaceResult != edgeToFaceMap.end())
continue;
holeVertexLink[face[j]].push_back(face[i]);
startVertices.push_back(face[j]);
}
}
std::vector<std::pair<std::vector<size_t>, double>> holeRings;
auto findRing = [&](size_t startVertex) {
while (true) {
bool foundRing = false;
std::vector<size_t> ring;
std::unordered_set<size_t> visited;
std::set<std::pair<size_t, size_t>> visitedPath;
double ringLength = 0;
while (!foundRing) {
ring.clear();
visited.clear();
//ringLength = 0;
auto first = startVertex;
auto index = first;
auto prev = first;
ring.push_back(first);
visited.insert(first);
while (true) {
auto findLinkResult = holeVertexLink.find(index);
if (findLinkResult == holeVertexLink.end()) {
//if (index != first)
// qDebug() << "fixHoles Search ring failed, index:" << index << "first:" << first;
return false;
}
for (const auto &item: findLinkResult->second) {
if (item == first) {
foundRing = true;
break;
}
}
if (foundRing)
break;
if (findLinkResult->second.size() > 1) {
bool foundNewPath = false;
for (const auto &item: findLinkResult->second) {
if (visitedPath.find({prev, item}) == visitedPath.end()) {
index = item;
foundNewPath = true;
break;
}
}
if (!foundNewPath) {
//qDebug() << "fixHoles No new path to try";
return false;
}
visitedPath.insert({prev, index});
} else {
index = *findLinkResult->second.begin();
}
if (visited.find(index) != visited.end()) {
while (index != *ring.begin())
ring.erase(ring.begin());
foundRing = true;
break;
}
ring.push_back(index);
visited.insert(index);
//ringLength += (verticies[index] - verticies[prev]).length();
prev = index;
}
}
if (ring.size() < 3) {
//qDebug() << "fixHoles Ring too short, size:" << ring.size();
return false;
}
holeRings.push_back({ring, ringLength});
for (size_t i = 0; i < ring.size(); ++i) {
size_t j = (i + 1) % ring.size();
auto findLinkResult = holeVertexLink.find(ring[i]);
for (auto it = findLinkResult->second.begin(); it != findLinkResult->second.end(); ++it) {
if (*it == ring[j]) {
findLinkResult->second.erase(it);
if (findLinkResult->second.empty())
holeVertexLink.erase(ring[i]);
break;
}
}
}
return true;
}
return false;
};
for (const auto &startVertex: startVertices)
findRing(startVertex);
std::vector<simpleuv::Vertex> simpleuvVertices(verticies.size());
for (size_t i = 0; i < simpleuvVertices.size(); ++i) {
const auto &src = verticies[i];
simpleuvVertices[i] = simpleuv::Vertex {{src.x(), src.y(), src.z()}};
}
std::vector<simpleuv::Face> newFaces;
for (size_t i = 0; i < holeRings.size(); ++i) {
simpleuv::triangulate(simpleuvVertices, newFaces, holeRings[i].first);
}
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//saveAsObj("fixholes_input.obj", verticies, faces);
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//std::vector<std::vector<size_t>> addedFaces;
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//std::vector<std::vector<size_t>> removedFaces;
std::vector<std::vector<size_t>> fixedFaces;
for (size_t i = 0; i < faces.size(); ++i) {
if (invalidFaces.find(i) != invalidFaces.end()) {
//removedFaces.push_back(faces[i]);
continue;
}
fixedFaces.push_back(faces[i]);
}
//saveAsObj("fixholes_output_without_newfaces.obj", verticies, fixedFaces);
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for (const auto &it: newFaces) {
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fixedFaces.push_back(std::vector<size_t> {it.indices[0], it.indices[1], it.indices[2]});
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//addedFaces.push_back(std::vector<size_t> {it.indices[0], it.indices[1], it.indices[2]});
}
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//saveAsObj("fixholes_output.obj", verticies, fixedFaces);
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//saveAsObj("fixholes_added.obj", verticies, addedFaces);
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//saveAsObj("fixholes_removed.obj", verticies, removedFaces);
faces = fixedFaces;
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//qDebug() << "fixHoles holeRings:" << holeRings.size() << "newFaces:" << newFaces.size() << "removedFaces:" << removedFaces.size();
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}