2019-12-14 13:28:14 +00:00
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#ifndef DUST3D_GRID_MESH_BUILDER_H
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#define DUST3D_GRID_MESH_BUILDER_H
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#include <QVector3D>
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#include <vector>
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#include <map>
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#include "regionfiller.h"
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class GridMeshBuilder
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{
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public:
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struct Node
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{
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QVector3D position;
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float radius;
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size_t source;
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std::vector<size_t> neighborIndices;
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};
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struct Edge
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{
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size_t firstNodeIndex;
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size_t secondNodeIndex;
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};
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size_t addNode(const QVector3D &position, float radius);
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size_t addEdge(size_t firstNodeIndex, size_t secondNodeIndex);
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void setSubdived(bool subdived);
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2019-12-15 02:14:04 +00:00
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bool build();
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2019-12-14 13:28:14 +00:00
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const std::vector<QVector3D> &getGeneratedPositions();
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const std::vector<size_t> &getGeneratedSources();
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const std::vector<std::vector<size_t>> &getGeneratedFaces();
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private:
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std::vector<Node> m_nodes;
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std::vector<Edge> m_edges;
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std::vector<RegionFiller::Node> m_generatedVertices;
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std::vector<QVector3D> m_generatedPositions;
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std::vector<size_t> m_generatedSources;
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std::vector<std::vector<size_t>> m_generatedFaces;
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std::vector<size_t> m_generatedFaceSourceCycles;
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std::vector<RegionFiller::Node> m_nodeVertices;
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std::vector<QVector3D> m_nodePositions;
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std::vector<std::vector<size_t>> m_cycles;
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std::map<std::pair<size_t, size_t>, size_t> m_halfEdgeMap;
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std::vector<QVector3D> m_nodeNormals;
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float m_polylineAngleChangeThreshold = 35;
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float m_meshTargetEdgeSize = 0.04;
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size_t m_maxBigRingSize = 8;
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bool m_subdived = false;
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void applyModifiers();
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void prepareNodeVertices();
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void findCycles();
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void splitCycleToPolylines(const std::vector<size_t> &cycle,
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std::vector<std::vector<size_t>> *polylines);
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void generateFaces();
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void extrude();
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void calculateNormals();
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void removeBigRingFaces();
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};
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#endif
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