322 lines
12 KiB
C++
322 lines
12 KiB
C++
|
/*
|
||
|
This file is an unofficial API exporter for Instant-Meshes on Windows.
|
||
|
|
||
|
Copyright (c) 2015 Wenzel Jakob, Daniele Panozzo, Marco Tarini,
|
||
|
and Olga Sorkine-Hornung. All rights reserved.
|
||
|
|
||
|
Redistribution and use in source and binary forms, with or without
|
||
|
modification, are permitted provided that the following conditions are met:
|
||
|
|
||
|
1. Redistributions of source code must retain the above copyright notice, this
|
||
|
list of conditions and the following disclaimer.
|
||
|
|
||
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
||
|
this list of conditions and the following disclaimer in the documentation
|
||
|
and/or other materials provided with the distribution.
|
||
|
|
||
|
3. Neither the name of the copyright holder nor the names of its contributors
|
||
|
may be used to endorse or promote products derived from this software
|
||
|
without specific prior written permission.
|
||
|
|
||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||
|
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||
|
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||
|
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||
|
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||
|
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
|
||
|
You are under no obligation whatsoever to provide any bug fixes, patches, or
|
||
|
upgrades to the features, functionality or performance of the source code
|
||
|
("Enhancements") to anyone; however, if you choose to make your Enhancements
|
||
|
available either publicly, or directly to the authors of this software, without
|
||
|
imposing a separate written license agreement for such Enhancements, then you
|
||
|
hereby grant the following license: a non-exclusive, royalty-free perpetual
|
||
|
license to install, use, modify, prepare derivative works, incorporate into
|
||
|
other computer software, distribute, and sublicense such enhancements or
|
||
|
derivative works thereof, in binary and source code form.
|
||
|
*/
|
||
|
#include <cmath>
|
||
|
#include <batch.h>
|
||
|
#include <meshio.h>
|
||
|
#include <dedge.h>
|
||
|
#include <subdivide.h>
|
||
|
#include <meshstats.h>
|
||
|
#include <hierarchy.h>
|
||
|
#include <field.h>
|
||
|
#include <normal.h>
|
||
|
#include <extract.h>
|
||
|
#include <bvh.h>
|
||
|
#include <simpleuv/triangulate.h>
|
||
|
#include <map>
|
||
|
#include "instant-meshes-api.h"
|
||
|
|
||
|
static bool g_engineInitialized = false;
|
||
|
int nprocs = -1;
|
||
|
static std::vector<Dust3D_InstantMeshesVertex> g_resultVertices;
|
||
|
static std::vector<Dust3D_InstantMeshesTriangle> g_resultTriangles;
|
||
|
static std::vector<Dust3D_InstantMeshesQuad> g_resultQuads;
|
||
|
|
||
|
void DUST3D_INSTANT_MESHES_FUNCTION_CONVENTION Dust3D_instantMeshesRemesh(const Dust3D_InstantMeshesVertex *vertices, size_t nVertices,
|
||
|
const Dust3D_InstantMeshesTriangle *triangles, size_t nTriangles,
|
||
|
size_t nTargetVertex,
|
||
|
const Dust3D_InstantMeshesVertex **resultVertices,
|
||
|
size_t *nResultVertices,
|
||
|
const Dust3D_InstantMeshesTriangle **resultTriangles,
|
||
|
size_t *nResultTriangles,
|
||
|
const Dust3D_InstantMeshesQuad **resultQuads,
|
||
|
size_t *nResultQuads)
|
||
|
{
|
||
|
if (!g_engineInitialized) {
|
||
|
g_engineInitialized = true;
|
||
|
tbb::task_scheduler_init init(nprocs == -1 ? tbb::task_scheduler_init::automatic : nprocs);
|
||
|
}
|
||
|
|
||
|
int rosy = 4;
|
||
|
int posy = 4;
|
||
|
Float scale = -1;
|
||
|
int face_count = -1;
|
||
|
int vertex_count = nTargetVertex;
|
||
|
Float creaseAngle = -1;
|
||
|
bool extrinsic = true;
|
||
|
bool align_to_boundaries = false;
|
||
|
int smooth_iter = 2;
|
||
|
int knn_points = 10;
|
||
|
bool pure_quad = false;
|
||
|
bool deterministic = false;
|
||
|
|
||
|
MatrixXu F;
|
||
|
MatrixXf V, N;
|
||
|
VectorXf A;
|
||
|
std::set<uint32_t> crease_in, crease_out;
|
||
|
BVH *bvh = nullptr;
|
||
|
AdjacencyMatrix adj = nullptr;
|
||
|
|
||
|
V.resize(3, nVertices);
|
||
|
F.resize(3, nTriangles);
|
||
|
for (decltype(nVertices) i = 0; i < nVertices; i++) {
|
||
|
const auto &vertex = vertices[i];
|
||
|
V.col(i) << (double)vertex.x, (double)vertex.y, (double)vertex.z;
|
||
|
}
|
||
|
for (decltype(nTriangles) i = 0; i < nTriangles; i++) {
|
||
|
const auto &face = triangles[i];
|
||
|
F.col(i) << (uint32_t)face.indices[0], (uint32_t)face.indices[1], (uint32_t)face.indices[2];
|
||
|
}
|
||
|
|
||
|
bool pointcloud = F.size() == 0;
|
||
|
|
||
|
Timer<> timer;
|
||
|
MeshStats stats = compute_mesh_stats(F, V, deterministic);
|
||
|
|
||
|
if (pointcloud) {
|
||
|
bvh = new BVH(&F, &V, &N, stats.mAABB);
|
||
|
bvh->build();
|
||
|
adj = generate_adjacency_matrix_pointcloud(V, N, bvh, stats, knn_points, deterministic);
|
||
|
A.resize(V.cols());
|
||
|
A.setConstant(1.0f);
|
||
|
}
|
||
|
|
||
|
if (scale < 0 && vertex_count < 0 && face_count < 0) {
|
||
|
vertex_count = V.cols() / 16;
|
||
|
}
|
||
|
|
||
|
if (scale > 0) {
|
||
|
Float face_area = posy == 4 ? (scale*scale) : (std::sqrt(3.f)/4.f*scale*scale);
|
||
|
face_count = stats.mSurfaceArea / face_area;
|
||
|
vertex_count = posy == 4 ? face_count : (face_count / 2);
|
||
|
} else if (face_count > 0) {
|
||
|
Float face_area = stats.mSurfaceArea / face_count;
|
||
|
vertex_count = posy == 4 ? face_count : (face_count / 2);
|
||
|
scale = posy == 4 ? std::sqrt(face_area) : (2*std::sqrt(face_area * std::sqrt(1.f/3.f)));
|
||
|
} else if (vertex_count > 0) {
|
||
|
face_count = posy == 4 ? vertex_count : (vertex_count * 2);
|
||
|
Float face_area = stats.mSurfaceArea / face_count;
|
||
|
scale = posy == 4 ? std::sqrt(face_area) : (2*std::sqrt(face_area * std::sqrt(1.f/3.f)));
|
||
|
}
|
||
|
|
||
|
MultiResolutionHierarchy mRes;
|
||
|
|
||
|
if (!pointcloud) {
|
||
|
/* Subdivide the mesh if necessary */
|
||
|
VectorXu V2E, E2E;
|
||
|
VectorXb boundary, nonManifold;
|
||
|
if (stats.mMaximumEdgeLength*2 > scale || stats.mMaximumEdgeLength > stats.mAverageEdgeLength * 2) {
|
||
|
build_dedge(F, V, V2E, E2E, boundary, nonManifold);
|
||
|
subdivide(F, V, V2E, E2E, boundary, nonManifold, std::min(scale/2, (Float) stats.mAverageEdgeLength*2), deterministic);
|
||
|
}
|
||
|
|
||
|
/* Compute a directed edge data structure */
|
||
|
build_dedge(F, V, V2E, E2E, boundary, nonManifold);
|
||
|
|
||
|
/* Compute adjacency matrix */
|
||
|
adj = generate_adjacency_matrix_uniform(F, V2E, E2E, nonManifold);
|
||
|
|
||
|
/* Compute vertex/crease normals */
|
||
|
if (creaseAngle >= 0)
|
||
|
generate_crease_normals(F, V, V2E, E2E, boundary, nonManifold, creaseAngle, N, crease_in);
|
||
|
else
|
||
|
generate_smooth_normals(F, V, V2E, E2E, nonManifold, N);
|
||
|
|
||
|
/* Compute dual vertex areas */
|
||
|
compute_dual_vertex_areas(F, V, V2E, E2E, nonManifold, A);
|
||
|
|
||
|
mRes.setE2E(std::move(E2E));
|
||
|
}
|
||
|
|
||
|
/* Build multi-resolution hierarrchy */
|
||
|
mRes.setAdj(std::move(adj));
|
||
|
mRes.setF(std::move(F));
|
||
|
mRes.setV(std::move(V));
|
||
|
mRes.setA(std::move(A));
|
||
|
mRes.setN(std::move(N));
|
||
|
mRes.setScale(scale);
|
||
|
mRes.build(deterministic);
|
||
|
mRes.resetSolution();
|
||
|
|
||
|
if (align_to_boundaries && !pointcloud) {
|
||
|
mRes.clearConstraints();
|
||
|
for (uint32_t i=0; i<3*mRes.F().cols(); ++i) {
|
||
|
if (mRes.E2E()[i] == INVALID) {
|
||
|
uint32_t i0 = mRes.F()(i%3, i/3);
|
||
|
uint32_t i1 = mRes.F()((i+1)%3, i/3);
|
||
|
Vector3f p0 = mRes.V().col(i0), p1 = mRes.V().col(i1);
|
||
|
Vector3f edge = p1-p0;
|
||
|
if (edge.squaredNorm() > 0) {
|
||
|
edge.normalize();
|
||
|
mRes.CO().col(i0) = p0;
|
||
|
mRes.CO().col(i1) = p1;
|
||
|
mRes.CQ().col(i0) = mRes.CQ().col(i1) = edge;
|
||
|
mRes.CQw()[i0] = mRes.CQw()[i1] = mRes.COw()[i0] =
|
||
|
mRes.COw()[i1] = 1.0f;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
mRes.propagateConstraints(rosy, posy);
|
||
|
}
|
||
|
|
||
|
if (bvh) {
|
||
|
bvh->setData(&mRes.F(), &mRes.V(), &mRes.N());
|
||
|
} else if (smooth_iter > 0) {
|
||
|
bvh = new BVH(&mRes.F(), &mRes.V(), &mRes.N(), stats.mAABB);
|
||
|
bvh->build();
|
||
|
}
|
||
|
|
||
|
Optimizer optimizer(mRes, false);
|
||
|
optimizer.setRoSy(rosy);
|
||
|
optimizer.setPoSy(posy);
|
||
|
optimizer.setExtrinsic(extrinsic);
|
||
|
|
||
|
optimizer.optimizeOrientations(-1);
|
||
|
optimizer.notify();
|
||
|
optimizer.wait();
|
||
|
|
||
|
std::map<uint32_t, uint32_t> sing;
|
||
|
compute_orientation_singularities(mRes, sing, extrinsic, rosy);
|
||
|
timer.reset();
|
||
|
|
||
|
optimizer.optimizePositions(-1);
|
||
|
optimizer.notify();
|
||
|
optimizer.wait();
|
||
|
|
||
|
optimizer.shutdown();
|
||
|
|
||
|
MatrixXf O_extr, N_extr, Nf_extr;
|
||
|
std::vector<std::vector<TaggedLink>> adj_extr;
|
||
|
extract_graph(mRes, extrinsic, rosy, posy, adj_extr, O_extr, N_extr,
|
||
|
crease_in, crease_out, deterministic);
|
||
|
|
||
|
MatrixXu F_extr;
|
||
|
extract_faces(adj_extr, O_extr, N_extr, Nf_extr, F_extr, posy,
|
||
|
mRes.scale(), crease_out, true, pure_quad, bvh, smooth_iter);
|
||
|
|
||
|
auto outputFace = [&](const std::vector<size_t> &newFace) {
|
||
|
if (newFace.size() > 4) {
|
||
|
std::vector<simpleuv::Vertex> verticesForTriangulation;
|
||
|
verticesForTriangulation.reserve(newFace.size());
|
||
|
std::vector<simpleuv::Face> facesFromTriangulation;
|
||
|
std::vector<size_t> ringForTriangulation;
|
||
|
ringForTriangulation.reserve(newFace.size());
|
||
|
for (const auto &it: newFace) {
|
||
|
const auto &position = g_resultVertices[it];
|
||
|
ringForTriangulation.push_back(verticesForTriangulation.size());
|
||
|
verticesForTriangulation.push_back(simpleuv::Vertex {{position.x, position.y, position.z}});
|
||
|
}
|
||
|
simpleuv::triangulate(verticesForTriangulation, facesFromTriangulation, ringForTriangulation);
|
||
|
for (const auto &it: facesFromTriangulation) {
|
||
|
g_resultTriangles.push_back(Dust3D_InstantMeshesTriangle {{
|
||
|
newFace[it.indices[0]],
|
||
|
newFace[it.indices[1]],
|
||
|
newFace[it.indices[2]]
|
||
|
}});
|
||
|
}
|
||
|
return;
|
||
|
} else if (newFace.size() == 4) {
|
||
|
g_resultQuads.push_back(Dust3D_InstantMeshesQuad {{
|
||
|
newFace[0],
|
||
|
newFace[1],
|
||
|
newFace[2],
|
||
|
newFace[3]
|
||
|
}});
|
||
|
return;
|
||
|
} else if (newFace.size() == 3) {
|
||
|
g_resultTriangles.push_back(Dust3D_InstantMeshesTriangle {{
|
||
|
newFace[0],
|
||
|
newFace[1],
|
||
|
newFace[2]
|
||
|
}});
|
||
|
return;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
auto outputMesh = [&](const MatrixXf &V, const MatrixXu &F) {
|
||
|
g_resultVertices.resize(V.cols());
|
||
|
for (uint32_t i = 0; i < V.cols(); ++i) {
|
||
|
g_resultVertices[i] = Dust3D_InstantMeshesVertex {V(0, i), V(1, i), V(2, i)};
|
||
|
}
|
||
|
|
||
|
g_resultTriangles.clear();
|
||
|
g_resultQuads.clear();
|
||
|
|
||
|
std::map<uint32_t, std::pair<uint32_t, std::map<uint32_t, uint32_t>>> irregularMap;
|
||
|
size_t nIrregular = 0;
|
||
|
for (uint32_t i = 0; i < (uint32_t)F.cols(); ++i) {
|
||
|
std::vector<size_t> newFace;
|
||
|
bool irregular = posy == 4 && F(2, i) == F(3, i);
|
||
|
if (irregular) {
|
||
|
nIrregular++;
|
||
|
auto &value = irregularMap[F(2, i)];
|
||
|
value.first = i;
|
||
|
value.second[F(0, i)] = F(1, i);
|
||
|
continue;
|
||
|
}
|
||
|
for (int j = 0; j < posy; ++j) {
|
||
|
newFace.push_back((size_t)F(j, i));
|
||
|
}
|
||
|
outputFace(newFace);
|
||
|
}
|
||
|
for (auto item : irregularMap) {
|
||
|
auto face = item.second;
|
||
|
uint32_t v = face.second.begin()->first, first = v, i = 0;
|
||
|
std::vector<size_t> newFace;
|
||
|
while (true) {
|
||
|
newFace.push_back(v);
|
||
|
v = face.second[v];
|
||
|
if (v == first || ++i == face.second.size())
|
||
|
break;
|
||
|
}
|
||
|
outputFace(newFace);
|
||
|
}
|
||
|
};
|
||
|
outputMesh(O_extr, F_extr);
|
||
|
|
||
|
*nResultVertices = g_resultVertices.size();
|
||
|
*resultVertices = g_resultVertices.data();
|
||
|
*nResultTriangles = g_resultTriangles.size();
|
||
|
*resultTriangles = g_resultTriangles.data();
|
||
|
*nResultQuads = g_resultQuads.size();
|
||
|
*resultQuads = g_resultQuads.data();
|
||
|
}
|