Add section preview mesh builder

master
Jeremy HU 2022-10-18 08:35:20 +11:00
parent c3aeea9d10
commit 066e16dcd6
4 changed files with 117 additions and 4 deletions

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@ -294,6 +294,8 @@ HEADERS += ../dust3d/mesh/resolve_triangle_tangent.h
SOURCES += ../dust3d/mesh/resolve_triangle_tangent.cc
HEADERS += ../dust3d/mesh/rope_mesh.h
SOURCES += ../dust3d/mesh/rope_mesh.cc
HEADERS += ../dust3d/mesh/section_preview_mesh_builder.h
SOURCES += ../dust3d/mesh/section_preview_mesh_builder.cc
HEADERS += ../dust3d/mesh/smooth_normal.h
SOURCES += ../dust3d/mesh/smooth_normal.cc
HEADERS += ../dust3d/mesh/stitch_mesh_builder.h

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@ -38,6 +38,7 @@
#include <dust3d/mesh/smooth_normal.h>
#include <dust3d/mesh/resolve_triangle_source_node.h>
#include <dust3d/mesh/tube_mesh_builder.h>
#include <dust3d/mesh/section_preview_mesh_builder.h>
namespace dust3d
{
@ -658,6 +659,11 @@ std::unique_ptr<MeshCombiner::Mesh> MeshGenerator::combinePartMesh(const std::st
if (!fetchPartOrderedNodes(searchPartIdString, &meshNodes, &isCircle))
return nullptr;
// TODO: Generate section preview mesh
// ... ...
std::unique_ptr<TubeMeshBuilder> tubeMeshBuilder;
TubeMeshBuilder::BuildParameters buildParameters;
buildParameters.deformThickness = deformThickness;
buildParameters.deformWidth = deformWidth;
@ -665,7 +671,7 @@ std::unique_ptr<MeshCombiner::Mesh> MeshGenerator::combinePartMesh(const std::st
buildParameters.baseNormalRotation = cutRotation * Math::Pi;
buildParameters.cutFace = cutTemplate;
buildParameters.frontEndRounded = buildParameters.backEndRounded = rounded;
auto tubeMeshBuilder = std::make_unique<TubeMeshBuilder>(buildParameters, std::move(meshNodes), isCircle);
tubeMeshBuilder = std::make_unique<TubeMeshBuilder>(buildParameters, std::move(meshNodes), isCircle);
tubeMeshBuilder->build();
auto &partCache = m_cacheContext->parts[partIdString];
@ -704,9 +710,9 @@ std::unique_ptr<MeshCombiner::Mesh> MeshGenerator::combinePartMesh(const std::st
mesh.reset();
}
if (target != PartTarget::Model) {
mesh.reset();
}
//if (target != PartTarget::Model) {
// mesh.reset();
//}
if (hasMeshError && target == PartTarget::Model) {
*hasError = true;

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@ -0,0 +1,56 @@
/*
* Copyright (c) 2016-2022 Jeremy HU <jeremy-at-dust3d dot org>. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <dust3d/mesh/section_preview_mesh_builder.h>
#include <dust3d/mesh/triangulate.h>
namespace dust3d
{
SectionPreviewMeshBuilder::SectionPreviewMeshBuilder(const std::vector<Vector2> &cutFace):
m_cutFace(cutFace)
{
}
const std::vector<Vector3> &SectionPreviewMeshBuilder::resultVertices()
{
return m_resultVertices;
}
const std::vector<std::vector<size_t>> &SectionPreviewMeshBuilder::resultTriangles()
{
return m_resultTriangles;
}
void SectionPreviewMeshBuilder::build()
{
m_resultVertices.resize(m_cutFace.size());
for (size_t i = 0; i < m_cutFace.size(); ++i) {
m_resultVertices[i] = Vector3(m_cutFace[i][0], m_cutFace[i][1], 0);
}
std::vector<size_t> cutFaceIndices(m_resultVertices.size());
for (size_t i = 0; i < cutFaceIndices.size(); ++i)
cutFaceIndices[i] = i;
triangulate(m_resultVertices, cutFaceIndices, &m_resultTriangles);
}
}

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@ -0,0 +1,49 @@
/*
* Copyright (c) 2016-2022 Jeremy HU <jeremy-at-dust3d dot org>. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef DUST3D_MESH_SECTION_PREVIEW_MESH_BUILDER_H_
#define DUST3D_MESH_SECTION_PREVIEW_MESH_BUILDER_H_
#include <vector>
#include <dust3d/base/vector2.h>
#include <dust3d/base/vector3.h>
namespace dust3d
{
class SectionPreviewMeshBuilder
{
public:
SectionPreviewMeshBuilder(const std::vector<Vector2> &cutFace);
void build();
const std::vector<Vector3> &resultVertices();
const std::vector<std::vector<size_t>> &resultTriangles();
private:
std::vector<Vector2> m_cutFace;
std::vector<Vector3> m_resultVertices;
std::vector<std::vector<size_t>> m_resultTriangles;
};
}
#endif