Put base name into texture image name as prefix
parent
b60b9d8691
commit
0bee294c7f
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@ -4,6 +4,7 @@
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#include <QtMath>
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#include <QBuffer>
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#include <QByteArray>
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#include <QFileInfo>
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#include "fbxfile.h"
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#include "version.h"
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#include "jointnodetree.h"
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@ -2207,7 +2208,8 @@ FbxFileWriter::FbxFileWriter(Outcome &outcome,
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QImage *normalImage,
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QImage *ormImage,
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const std::vector<std::pair<QString, std::vector<std::pair<float, JointNodeTree>>>> *motions) :
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m_filename(filename)
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m_filename(filename),
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m_baseName(QFileInfo(m_filename).baseName())
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{
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createFbxHeader();
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createFileId();
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@ -3565,14 +3567,14 @@ FbxFileWriter::FbxFileWriter(Outcome &outcome,
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addTexture(textureImage,
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std::vector<uint8_t>({'V','i','d','e','o',0,1,'B','a','s','e','C','o','l','o','r'}),
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std::vector<uint8_t>({'T','e','x','t','u','r','e',0,1,'B','a','s','e','C','o','l','o','r'}),
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"BaseColor.png",
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m_baseName + "_color.png",
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"Maya|TEX_color_map");
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}
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if (nullptr != normalImage) {
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addTexture(normalImage,
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std::vector<uint8_t>({'V','i','d','e','o',0,1,'N','o','r','m','a','l'}),
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std::vector<uint8_t>({'T','e','x','t','u','r','e',0,1,'N','o','r','m','a','l'}),
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"Normal.png",
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m_baseName + "_normal.png",
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"Maya|TEX_normal_map");
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}
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/*
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@ -47,6 +47,7 @@ private:
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int64_t to64Id(const QUuid &uuid);
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int64_t m_next64Id = 612150000;
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QString m_filename;
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QString m_baseName;
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fbx::FBXDocument m_fbxDocument;
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std::map<QString, int64_t> m_uuidTo64Map;
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static std::vector<double> m_identityMatrix;
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