Fix build
parent
3c2d4f7480
commit
0bf64eeb2d
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@ -502,7 +502,7 @@ void *MeshGenerator::combineComponentMesh(QString componentId, bool *inverse)
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std::vector<QVector3D> positionsAfterSmooth;
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loadMeshVerticesPositions(m_meshliteContext, meshIdForSmooth, positionsAfterSmooth);
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assert(positionsBeforeSmooth.size() == positionsAfterSmooth.size());
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Q_ASSERT(positionsBeforeSmooth.size() == positionsAfterSmooth.size());
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for (size_t vertexIndex = 0; vertexIndex < positionsBeforeSmooth.size(); vertexIndex++) {
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const auto &oldPosition = positionsBeforeSmooth[vertexIndex];
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