Fix default normal texture
parent
bdae2af62f
commit
0c7cde80b2
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@ -249,7 +249,7 @@ void TextureGenerator::generate()
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m_resultTextureBorderImage->fill(Qt::transparent);
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m_resultTextureNormalImage = new QImage(TextureGenerator::m_textureSize, TextureGenerator::m_textureSize, QImage::Format_ARGB32);
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m_resultTextureNormalImage->fill(QColor(127, 127, 127));
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m_resultTextureNormalImage->fill(QColor(128, 128, 255));
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m_resultTextureMetalnessRoughnessAmbientOcclusionImage = new QImage(TextureGenerator::m_textureSize, TextureGenerator::m_textureSize, QImage::Format_ARGB32);
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m_resultTextureMetalnessRoughnessAmbientOcclusionImage->fill(QColor(255, 255, 0));
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@ -460,14 +460,14 @@ void TextureGenerator::generate()
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//textureNormalPainter.drawImage(0, 0, findNormalTextureResult->second);
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//textureNormalPainter.setClipping(false);
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hasNormalMap = true;
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} else {
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}/* else {
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const auto &triangleNormal = triangleNormals[i];
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QColor brushColor;
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brushColor.setRedF((triangleNormal.x() + 1) / 2);
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brushColor.setGreenF((triangleNormal.y() + 1) / 2);
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brushColor.setBlueF((triangleNormal.z() + 1) / 2);
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textureNormalPainter.fillPath(path, brushColor);
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}
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}*/
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// Copy metalness texture if there is one
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auto findMetalnessTextureResult = m_partMetalnessTextureMap.find(source.first);
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if (findMetalnessTextureResult != m_partMetalnessTextureMap.end()) {
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