From 0d7e873045ca728fd3914fac2cc872d581c63039 Mon Sep 17 00:00:00 2001 From: Jeremy Hu Date: Wed, 1 Feb 2017 21:48:16 +0930 Subject: [PATCH] Add skeleton struct --- src/skeleton.c | 68 ++++++++++++++++++++++++++++++++++++++++++++++++++ src/skeleton.h | 22 ++++++++++++++++ 2 files changed, 90 insertions(+) create mode 100644 src/skeleton.c create mode 100644 src/skeleton.h diff --git a/src/skeleton.c b/src/skeleton.c new file mode 100644 index 00000000..3b6de423 --- /dev/null +++ b/src/skeleton.c @@ -0,0 +1,68 @@ +#include "skeleton.h" +#include "dmemory.h" +#include "osutil.h" + +struct skeleton { + skeletonNode *root; +}; + +skeleton *skeletonCreate(void) { + return dcalloc(1, sizeof(skeleton)); +} + +void skeletonDestroy(skeleton *skl) { + dfree(skl); +} + +skeletonNode *skeletonNewNode(skeleton *skl) { + unsued(skl); + return dcalloc(1, sizeof(skeletonNode)); +} + +void skeletonRemoveNode(skeleton *skl, skeletonNode *node) { + skeletonNode *parent = node->parent; + skeletonNode *pre = 0; + skeletonNode *loop; + skeletonNode *next; + if (parent) { + for (loop = parent->firstChild; loop; pre = loop, loop = loop->nextSib) { + if (loop == node) { + break; + } + } + if (pre) { + pre->nextSib = node->nextSib; + } else { + parent->firstChild = 0; + } + } + for (loop = node->firstChild; loop; loop = next) { + next = loop->nextSib; + skeletonRemoveNode(skl, loop); + } + if (skl->root == node) { + skl->root = 0; + } + dfree(node); +} + +void skeletonConnectNodes(skeleton *skl, skeletonNode *first, + skeletonNode *second) { + if (first->firstChild) { + skeletonNode *loop; + for (loop = first->firstChild; loop->nextSib; loop = loop->nextSib) { + // void + } + loop->nextSib = second; + } else { + first->firstChild = second; + } + second->parent = first; + if (!skl->root) { + skl->root = first; + } +} + +skeletonNode *skeletonGetRoot(skeleton *skl) { + return skl->root; +} diff --git a/src/skeleton.h b/src/skeleton.h new file mode 100644 index 00000000..565af405 --- /dev/null +++ b/src/skeleton.h @@ -0,0 +1,22 @@ +#ifndef SKELETON_H +#define SKELETON_H +#include "3dstruct.h" + +typedef struct skeleton skeleton; +typedef struct skeletonNode { + vec3 position; + float radius; + struct skeletonNode *parent; + struct skeletonNode *firstChild; + struct skeletonNode *nextSib; +} skeletonNode; + +skeleton *skeletonCreate(void); +void skeletonDestroy(skeleton *skl); +skeletonNode *skeletonNewNode(skeleton *skl); +void skeletonRemoveNode(skeleton *skl, skeletonNode *node); +void skeletonConnectNodes(skeleton *skl, skeletonNode *first, + skeletonNode *second); +skeletonNode *skeletonGetRoot(skeleton *skl); + +#endif