Fix deformMap of imported document not saved
- Save resources used by imported document - Fix UV not generated if the final result is empty, even though there are uncombined or errored componentsmaster
parent
610bc978a8
commit
0da8a23124
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@ -40,6 +40,56 @@ void DocumentSaver::process()
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emit finished();
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emit finished();
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}
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}
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void DocumentSaver::collectUsedResourceIds(const Snapshot *snapshot,
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std::set<QUuid> &imageIds,
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std::set<QUuid> &fileIds)
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{
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for (const auto &material: snapshot->materials) {
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for (auto &layer: material.second) {
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for (auto &mapItem: layer.second) {
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auto findImageIdString = mapItem.find("linkData");
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if (findImageIdString == mapItem.end())
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continue;
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QUuid imageId = QUuid(findImageIdString->second);
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imageIds.insert(imageId);
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}
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}
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}
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for (const auto &part: snapshot->parts) {
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auto findImageIdString = part.second.find("deformMapImageId");
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if (findImageIdString == part.second.end())
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continue;
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QUuid imageId = QUuid(findImageIdString->second);
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imageIds.insert(imageId);
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}
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for (const auto &part: snapshot->parts) {
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auto fillMeshLinkedIdString = part.second.find("fillMesh");
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if (fillMeshLinkedIdString == part.second.end())
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continue;
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QUuid fileId = QUuid(fillMeshLinkedIdString->second);
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if (fileId.isNull())
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continue;
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fileIds.insert(fileId);
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const QByteArray *byteArray = FileForever::getContent(fileId);
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if (nullptr == byteArray)
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continue;
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QXmlStreamReader stream(*byteArray);
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Snapshot fileSnapshot;
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loadSkeletonFromXmlStream(&fileSnapshot, stream, SNAPSHOT_ITEM_CANVAS | SNAPSHOT_ITEM_COMPONENT);
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collectUsedResourceIds(&fileSnapshot, imageIds, fileIds);
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}
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for (auto &pose: snapshot->poses) {
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auto findCanvasImageId = pose.first.find("canvasImageId");
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if (findCanvasImageId != pose.first.end()) {
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QUuid imageId = QUuid(findCanvasImageId->second);
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imageIds.insert(imageId);
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}
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}
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}
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bool DocumentSaver::save(const QString *filename,
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bool DocumentSaver::save(const QString *filename,
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Snapshot *snapshot,
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Snapshot *snapshot,
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const QByteArray *turnaroundPngByteArray,
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const QByteArray *turnaroundPngByteArray,
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@ -72,44 +122,7 @@ bool DocumentSaver::save(const QString *filename,
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std::set<QUuid> imageIds;
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std::set<QUuid> imageIds;
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std::set<QUuid> fileIds;
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std::set<QUuid> fileIds;
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collectUsedResourceIds(snapshot, imageIds, fileIds);
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for (const auto &material: snapshot->materials) {
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for (auto &layer: material.second) {
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for (auto &mapItem: layer.second) {
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auto findImageIdString = mapItem.find("linkData");
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if (findImageIdString == mapItem.end())
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continue;
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QUuid imageId = QUuid(findImageIdString->second);
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imageIds.insert(imageId);
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}
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}
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}
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for (const auto &part: snapshot->parts) {
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auto findImageIdString = part.second.find("deformMapImageId");
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if (findImageIdString == part.second.end())
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continue;
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QUuid imageId = QUuid(findImageIdString->second);
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imageIds.insert(imageId);
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}
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for (const auto &part: snapshot->parts) {
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auto fillMeshLinkedIdString = part.second.find("fillMesh");
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if (fillMeshLinkedIdString == part.second.end())
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continue;
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QUuid fileId = QUuid(fillMeshLinkedIdString->second);
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if (fileId.isNull())
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continue;
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fileIds.insert(fileId);
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}
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for (auto &pose: snapshot->poses) {
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auto findCanvasImageId = pose.first.find("canvasImageId");
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if (findCanvasImageId != pose.first.end()) {
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QUuid imageId = QUuid(findCanvasImageId->second);
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imageIds.insert(imageId);
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}
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}
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for (const auto &imageId: imageIds) {
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for (const auto &imageId: imageIds) {
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const QByteArray *pngByteArray = ImageForever::getPngByteArray(imageId);
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const QByteArray *pngByteArray = ImageForever::getPngByteArray(imageId);
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@ -4,6 +4,8 @@
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#include <QObject>
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#include <QObject>
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#include <QByteArray>
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#include <QByteArray>
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#include <map>
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#include <map>
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#include <set>
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#include <QUuid>
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#include "snapshot.h"
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#include "snapshot.h"
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class DocumentSaver : public QObject
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class DocumentSaver : public QObject
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@ -21,6 +23,9 @@ public:
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const QByteArray *turnaroundPngByteArray,
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const QByteArray *turnaroundPngByteArray,
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const QString *script,
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const QString *script,
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const std::map<QString, std::map<QString, QString>> *variables);
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const std::map<QString, std::map<QString, QString>> *variables);
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static void collectUsedResourceIds(const Snapshot *snapshot,
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std::set<QUuid> &imageIds,
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std::set<QUuid> &fileIds);
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signals:
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signals:
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void finished();
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void finished();
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public slots:
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public slots:
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@ -1523,6 +1523,11 @@ void MeshGenerator::generate()
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const auto &componentCache = m_cacheContext->components[QUuid().toString()];
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const auto &componentCache = m_cacheContext->components[QUuid().toString()];
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m_outcome->nodes = componentCache.outcomeNodes;
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m_outcome->edges = componentCache.outcomeEdges;
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m_outcome->paintMaps = componentCache.outcomePaintMaps;
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m_outcome->nodeVertices = componentCache.outcomeNodeVertices;
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std::vector<QVector3D> combinedVertices;
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std::vector<QVector3D> combinedVertices;
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std::vector<std::vector<size_t>> combinedFaces;
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std::vector<std::vector<size_t>> combinedFaces;
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if (nullptr != combinedMesh) {
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if (nullptr != combinedMesh) {
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@ -1543,11 +1548,7 @@ void MeshGenerator::generate()
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} while (affectedNum > 0);
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} while (affectedNum > 0);
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}
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}
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}
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}
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m_outcome->nodes = componentCache.outcomeNodes;
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m_outcome->edges = componentCache.outcomeEdges;
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m_outcome->paintMaps = componentCache.outcomePaintMaps;
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recoverQuads(combinedVertices, combinedFaces, componentCache.sharedQuadEdges, m_outcome->triangleAndQuads);
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recoverQuads(combinedVertices, combinedFaces, componentCache.sharedQuadEdges, m_outcome->triangleAndQuads);
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m_outcome->nodeVertices = componentCache.outcomeNodeVertices;
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m_outcome->vertices = combinedVertices;
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m_outcome->vertices = combinedVertices;
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m_outcome->triangles = combinedFaces;
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m_outcome->triangles = combinedFaces;
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}
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}
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